Post by Jopper13 on Apr 30, 2024 14:03:17 GMT -5
== LOCATION ==
"Larp Land" in New Lisbon, WIW7111 New Frontage Road
New Lisbon, WI 53950
- Take interstate to New Lisbon, take 61 exit
- Turn onto Frontage Rd near Mobil/McDonald's
- Go 1.3 miles on Frontage Rd/42nd St (Drive past Victory Fireworks and Car Dealership)
- Destination will be on the right
![](http://storage.proboards.com/3487906/thumbnailer/SCxgypomoMZtwzltxmGU.png)
== DATE & TIME ==
Important Dates:
Friday, May 10th
- Downtime Actions & Organization Action Deadline
Wednesday, Mary 15th
- Monthly Event Prep Cut-Off (Expanded NPC roles, Guaranteed PC spot, Faster PC Check-In, & Addition to Prize giveaway)
Monday, May 20th
- PC Skill change/update via email deadline
Saturday, May 25th (EVENT DAY 1)
- Early Arrival Time - 10:00am
- Registration opens – 10:30am
- Registration closes – Noon
- All Player Event Briefing & Scenario #1 Briefing – 12:15pm
- Scenario #1 Begins / "Game On" – 1:00pm
- Scenario #1 Ends / "Game Over" – 10:00pm
Sunday, May 26th (EVENT DAY 2)
- Check-In Reopens & Scenario #2 Briefing - 9:30am
- Scenario #2 Begins / "Game On" – 10:00am
- Scenario #2 Ends / "Game Over" - 2:00pm
- Check-Out, Clean Up, Go home - 2:00pm+
***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***
== MEMBERSHIP & EVENT SIGNUP INFO==
There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not. However, certain perks require additional membership.
***NOTE: You MUST do BOTH (pre-register AND select/pay for your chosen membership services) before you are considered fully pre-registered for an event!
Click here to choose your membership services for May!
then...
Click here to pre-register and sign-up for the May Event!
== FOOD/WATER, PROPERTY, & SAFETY ==
= FOOD & WATER =
- We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event.
- This will NOT be enough to sustain you all day/event!
- Players may be bringing food to share/sell but it is NOT guaranteed.
- Make sure you bring feastware if you intend to eat in-game!
- There is no running water at this location; all water must be brought in.
- There will be some drinking water brought in BUT players should also plan to bring their own and carry it with them.
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self-sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, & ELECTRICITY =
- There is tent-camping space available at this event.
- If you need a motel, there is an AmericInn and the Edge of the Woods Motel nearby.
- There is a porta-potty onsite in the parking area for players. If you need a full bathroom facility, please plan on driving 1.3 miles back to the Gas Station.
- Campfires are allowed as long as they are PRE-APPROVED BY STAFF and either in an above-ground fire-pit or dug into a below-ground fire-pit.
Any additional fires will be strictly, enforced, monitored, and must be pre-approved.
- There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be pre-approved.
= PROPERTY INFO =
New Lisbon, WI
- The entrance to the property is flanked by several driveways we (might) have permission to park on if needed. Please check-in or get directions before you park. You are allowed to park on the road as an overflow but you MUST park on our side of a road, try to keep the entire vehicle off the road, and minimize foot traffic on the road.
- The property boundaries to the north, west, and east are marked by GREEN flagging tape. The neighbor's driveway is also a boundary to the east. The southern boundary is the clearing leading up to the interstate.
There are several deer stands on the property; at this time, we ask that you do not go into any of them.
- You may use Hawkins Tower as a look-out/archers post; max of 2 people up top at once.
- The bridges are to be used for traversal only; no fighting on the bridges.
- Do not cut down any trees without approval.
- Do not use adjacent driveways/neighbor property without explicit permission!
- Be cautious about driving into the property due to sunken/mucky areas and existing stumps.
- Our property usually gets a lot of ticks early on and then a lot of mosquitos during mosquito season. Please plan accordingly with bug spray, layers, etc!
- Our property is a wetlands and has run-off creeks and soaks up water considerably in the spring melt and if there is steady rain in the area. Players should be prepared for mud and muck or even standing water on parts of the property. Some players buy rubber boots and alter them to pass decorum, others have water-proof boots, others simply prepare a change of socks/shoes for when they get wet. Take the time to plan this out for your garb and footwear!
- A number of Staff and approved players are trained or able to assist during emergencies (Raised hands will be shown during briefing). Staff have access to a Snake Bite/CPR/First Aid Kit if needed. In case of any emergencies, immediately contact Staff and let them handle it.
- Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
- If at any time a player feels uncomfortable or unsafe due to role play, be aware of our "Out of Game Stop" call. Please use this discreetly and/or contact Staff if needed.
- If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
- Be aware of proper encroaching, medium hit strength, and be courteous to others.
- If flooded, the Bridge is for traversal only; do not fight on it, don't attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.
COVID 19 RESTRICTIONS & PRECAUTIONS
- All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
- All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
- Players are required to do symptom checking at registration/Check-In.
- Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
- For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
www.facebook.com/groups/lasthopelarp/posts/4044136175636010
- Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
- If at any time a player feels uncomfortable or unsafe due to role play, be aware of our "Out of Game Stop" call. Please use this discreetly and/or contact Staff if needed.
- If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
- Be aware of proper encroaching, medium hit strength, and be courteous to others.
- If flooded, the Bridge is for traversal only; do not fight on it, don't attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.
COVID 19 RESTRICTIONS & PRECAUTIONS
- All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
- All players are REQUIRED to wear masks UNTIL they have Covid-19 Vaccination Proof on record with us. Masks are no longer required to be worn before check-in as long as players have their Covid-19 Vaccination on file and they do not have concerning symptoms.
- Players are required to do symptom checking at registration/Check-In.
- Players can still be asked to wear a mask if they have concerning symptoms/exposure and any questions about this should be asked ahead of time for Staff to coordinate.
- For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
www.facebook.com/groups/lasthopelarp/posts/4044136175636010
= NIGHT CONDITIONS =
This event WILL have night conditions, starting at 8:00pm. Read the rules for full night time rules!
- Players are responsible for their own light sources (which must be decorum and brightness approved!)
- Arrows must have illumination devices (yellow glow bracelets, mini yellow glowsticks, or any illumi-nock color)
- Spells must have the appropriate illumination on them (colored glow bracelets, listed in the spell description)
- Red lights may be used as kill rags/out of game player travel if necessary.
= WEATHER CONDITIONS, PARKING, & DRIVEWAY=
- Make sure to plan to bring weather/temperature appropriate base layers.
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
- There is ample room on the gravel pad to park 8-10 vehicles, even in rainy/muddy/snowy conditions.
- Make sure you check with Staff before driving into the parking area in case it is muddy/rutted. When in doubt, park on the pad/road and then ask for help.
- Because of the wet nature of the property, the parking lot may not be easily accessible if it rains/snows before or during the event. If needed, we will plan on shuttling players back to the nearby gas station to park vehicles and then get shuttled back to the event property.
- If you park on the road, all participants must do their best to park ALL VEHICLE WHEELS off of the road and on the grass. An easy way to remember this; if you can park and all 4 tires are in the grass, you are good.
== EVENT STORY & MECHANICS ==
= EVENT STORY =
After ambushing the representatives at the most recent Moot, an act denounced unanimously by all of the Clans, Clan Grimward and their new Clan Stonetooth ally put their plan of conquest into motion and begin to spread like a fire toward their neighboring clans. Clan Grimward troops take a majority of The Pass through the Great Wolf's Hackles mountains and deny this route of travel to everyone. Warpacks bearing the heraldry of both Grimward and Stonetooth are seen in the south-west, patrolling the Yurnai River and testing colonist defenses. Warpacks of both Clans push north into Clan Shattered Spear territory, forming a massive invasion force. Based on rumors from the Moot and the lack of their banners on the battlefield, Clan Ironmound has yet to take action or make a declaration of their status in this war. Word takes time to reach the various Clans and Colonies who are caught completely off-guard by this sudden aggression, leaving many clambering to comprehend the conflict that has been thrust upon the continent. War has returned to Mardrun; the Conquering has begun.
Clan Stormjarl
Scenario #1 (Saturday)
Almost 5 years ago, Clan Stormjarl and Clan Grimward signed their own seperate treaty to end the fighting that lingered between the Clans, despite the Ulven Civil War having ended years prior. The conquered lands of Stormjarl became known as Haygreth's Scar, a constant reminder to the Clan of the cost of the conflict. In this time, the people of Clan Stormjarl have not forgotten the hostiltiy between their Clans and has not let their guard down. Effort was given to grow the martial abilities of many warriors; the training of elite sailors known as Viknar more present than before. The expansion of the Clan's holdings through the Stormborn coast and former Clan Squalborn lands allowed many families to resettle after being displaced by the civil war. A campaign of bolstering defenses and training warriors on the Stormjarl-Grimward border was a vigilant promise to be ready if war broke out again. Half a decade after the fighting stopped, war has returned to Stormjarl lands. Despite the preparation, martial training, and defensive outposts the fact remains that Clan Stormjarl is still considerably smaller than Clan Grimward and their isolation caused news of the war to reach them slower than most. This difference being made greater given that Clan Grimward has a new ally. As chaos unfolds at the recent Moot, Grimward warpacks had already begun to test the defenses along Haygreth's scar and had setup patrols to make anyone crossing the Yurnai River to reach Stormjarl lands by foot very dangerous. What is most concerning is the fleet of ships that have sailed down the coastline, raiding and hitting harbors, their obvious target being the Clan's potent ships and coastal sailing capabilities. As defenders are sent to coastal settlements to defend and repel these raiders, notable damage has already been caused to Stormjarl's ships and docks. A call for aid has been sent to any who will help Clan Stormjarl, with ships ready to ferry over willing reinforcements.
In this scenario, Clan Stormjarl warriors and their allies will fight to hold and defend a coastal settlement, their efforts crucial to the success of maintaining the Clan's seafaring capabilities which are both a potent martial counter and critical sailing route for allies and supplies. The success, or failure, of this scenario will significantly influence the southern front of the war and Clan Stormjarl's standing.
Clan Shattered Spear
Scenario #2 (Sunday)
After taxing their supplies and martial abilities last year in a long campaign against the Mordok and the maddening corruption, Clan Shattered Spear finds themselves the target of the combined assault of both Clan Grimward and Clan Stonetooth. The shock of the announcement of war at the recent Moot still grips the continent, but Shattered Spear leaders shake it off quickly when the banners of conquering warpacks cross into their territory and the smoke of razed border settlements become visible in the distance. This initial push is met with little resistance; with the border settlements being rapidly burned through by the overwhelming invasion army. Without immediate and overwhelming support there is almost no way for the Clan to quickly organize against this threat. Despite their best efforts and the considerable martial abilities of Shattered Spear warriors, the people of Shattered Spear are being pushed back or defeated time and time again at numerous engagements due to the clan's crippled state. Warriors are slain and many are taken prisoner, with it being unclear if the invader's goal to be the subjugation or elimination of the people of Clan Shattered Spear. The Warleader of the Clan has called forth warpacks to be deployed to areas to help evacuate settlements and buy time for forces to regroup for an upcoming counter-attack. These warriors will do what they can to stall the invading forces and provide an organized retreat against an overwhelming enemy. The harder they fight and the longer they hold, the more settlements that can be safely evacuated which will directly impact Clan Shattered Spear's ability to recover from this crippling blow. Despite the clan's warrior spirit and known martial prowess, a desperate call for aid has been sent to any who will help Clan Shattered Spear.
In this scenario, Clan Shattered Spear warriors and their allies will fight and stall incoming Clan Grimward and Clan Stonetooth invaders, their efforts crucial in the success of nearby evacuations for the Clan. The success, or failure, of this scenario will significantly influence the northern front of the war and Clan Shattered Spear's standing.
Clan Stormjarl
Scenario #1 (Saturday)
Almost 5 years ago, Clan Stormjarl and Clan Grimward signed their own seperate treaty to end the fighting that lingered between the Clans, despite the Ulven Civil War having ended years prior. The conquered lands of Stormjarl became known as Haygreth's Scar, a constant reminder to the Clan of the cost of the conflict. In this time, the people of Clan Stormjarl have not forgotten the hostiltiy between their Clans and has not let their guard down. Effort was given to grow the martial abilities of many warriors; the training of elite sailors known as Viknar more present than before. The expansion of the Clan's holdings through the Stormborn coast and former Clan Squalborn lands allowed many families to resettle after being displaced by the civil war. A campaign of bolstering defenses and training warriors on the Stormjarl-Grimward border was a vigilant promise to be ready if war broke out again. Half a decade after the fighting stopped, war has returned to Stormjarl lands. Despite the preparation, martial training, and defensive outposts the fact remains that Clan Stormjarl is still considerably smaller than Clan Grimward and their isolation caused news of the war to reach them slower than most. This difference being made greater given that Clan Grimward has a new ally. As chaos unfolds at the recent Moot, Grimward warpacks had already begun to test the defenses along Haygreth's scar and had setup patrols to make anyone crossing the Yurnai River to reach Stormjarl lands by foot very dangerous. What is most concerning is the fleet of ships that have sailed down the coastline, raiding and hitting harbors, their obvious target being the Clan's potent ships and coastal sailing capabilities. As defenders are sent to coastal settlements to defend and repel these raiders, notable damage has already been caused to Stormjarl's ships and docks. A call for aid has been sent to any who will help Clan Stormjarl, with ships ready to ferry over willing reinforcements.
In this scenario, Clan Stormjarl warriors and their allies will fight to hold and defend a coastal settlement, their efforts crucial to the success of maintaining the Clan's seafaring capabilities which are both a potent martial counter and critical sailing route for allies and supplies. The success, or failure, of this scenario will significantly influence the southern front of the war and Clan Stormjarl's standing.
Clan Shattered Spear
Scenario #2 (Sunday)
After taxing their supplies and martial abilities last year in a long campaign against the Mordok and the maddening corruption, Clan Shattered Spear finds themselves the target of the combined assault of both Clan Grimward and Clan Stonetooth. The shock of the announcement of war at the recent Moot still grips the continent, but Shattered Spear leaders shake it off quickly when the banners of conquering warpacks cross into their territory and the smoke of razed border settlements become visible in the distance. This initial push is met with little resistance; with the border settlements being rapidly burned through by the overwhelming invasion army. Without immediate and overwhelming support there is almost no way for the Clan to quickly organize against this threat. Despite their best efforts and the considerable martial abilities of Shattered Spear warriors, the people of Shattered Spear are being pushed back or defeated time and time again at numerous engagements due to the clan's crippled state. Warriors are slain and many are taken prisoner, with it being unclear if the invader's goal to be the subjugation or elimination of the people of Clan Shattered Spear. The Warleader of the Clan has called forth warpacks to be deployed to areas to help evacuate settlements and buy time for forces to regroup for an upcoming counter-attack. These warriors will do what they can to stall the invading forces and provide an organized retreat against an overwhelming enemy. The harder they fight and the longer they hold, the more settlements that can be safely evacuated which will directly impact Clan Shattered Spear's ability to recover from this crippling blow. Despite the clan's warrior spirit and known martial prowess, a desperate call for aid has been sent to any who will help Clan Shattered Spear.
In this scenario, Clan Shattered Spear warriors and their allies will fight and stall incoming Clan Grimward and Clan Stonetooth invaders, their efforts crucial in the success of nearby evacuations for the Clan. The success, or failure, of this scenario will significantly influence the northern front of the war and Clan Shattered Spear's standing.
= EVENT SPECIAL MECHANICS =
1) Event Theme: "Combat Scenario" Event:
This event's theme will focus on two different combat scenarios.
- Each one will take place at different locations in the first stage of this conflict.
- There are non/low-combat NPC roles available for some of the scenarios (healers, supporters, villagers, etc).
- Players will be able to choose one scenario to play as a PC and then will NPC the other scenario (Standard or Premium memberships like usual). Pre-Registration will be crucial for balancing and PC/NPC placement; players who miss the cut-off may be required to NPC! Players should be prepared to switch to an NPC role should their PCs need to retreat or are too wounded to continue. Unlike our regular events where players usually have a "base of operations" to work out of, many "Wartime Combat Scenarios" will not have this available. Access to healers, blacksmiths, or even the time needed for support skills/trades may be incredibly limited depending on the scenario theme and/or objectives.
2) Restricted Pre-Event Setup & Location:
Due to the nature of this event, both days will have restrictions on players setting up:
- Saturday:
Only players who have used Downtime Actions or Org Actions to secure passage to Clan Stormjarl lands will have immediate access to the Outpost and be allowed pre-event setup. All other players must carry everything in with them (in their hands, carts, bags, etc) from a different part of the field and make their way to the settlement (Outpost). - Sunday:
Due to the nature of the event, players will not be allowed to setup ahead of time. This scenario features an organized retreat and to replicate that, all players may only have what they can physically carry into the area (in their hands, carts, bags, etc).
3) Specific NPC Roles:
There are no monster roles for this event.
Players will be representing Ulven NPCs at this event and are asked to bring Ulven-centric garb, weapons, and armor to be able to fill in where needed.
Stonetooth NPC roles are available for this event.
Players interested in Clan Stonetooth roles must contact staff via email at lasthopelarp@gmail.com for the details of these roles. Note that Clan Stonetooth roles come with special garb requirements.
4) Decorum & Out-Of-Game Clarifications
Please note that the entire in-game area is monitored for decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this. However, please make an effort to check-in with others and make clear "Out of Game" clarifications discreetly if needed.
5) Updated 1.7 Rules!
The 1.7 version of the rules is now ready in electronic format.
Please go to the rules section of the Last Hope LARP website to get a copy of the 1.7 rules.
== CUT-OFF DATE, SKILLS, & PLAYER INFO ==
= MONTHLY EVENT CUT-OFF DATE =
- The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare PC bags, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, and properly tie in player influences like Resources and Organizations.
- The Event Cut-Off date for this event is Wednesday, March 15th.
- Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
- Players that want a guaranteed spot for their PC must sign-up by this date.
- Players that want to be added to the Prize Giveaway for the month must signup by that date.
= PC SKILL UPDATES =
- If you sign-up and choose a membership by the Event Cut-Off date, staff will prepare your PC bag with items, coin, and condition ahead of time.
- If you have updates to your PC, do them ahead of time and email us the changes.
- The deadline for these PC skill changes is the Monday before the event!
- If we have time then we can update your PC skills at an event. *** There is no guarantee we can do this at an event due to the registration time needs. ***
= ATTENDING EVENT BONUSES =
- Players attending events in-person are granted several bonuses:
- A PC may roll applicable Profession and/or Tradeskill rolls for coin/affects. You MUST bring your trade manual to check-in to make your rolls.
- A PC may open and review applicable Lore cards at Check-In (and copy them over into their own Lore books if they so choose)
- PCs that are part of an Organization may earn +1 Organization Exp per event day that they attend and prominently display Org heraldry
- PCs that are part of an Organization may earn +1 Organization Exp for attending and prominently displaying Organization Standard/Banner (Min 3 PCs)
= DOWNTIME ACTIONS, ORGANIZATIONS, & LORE SKILL USAGE =
- Players may have a PC(s) use Downtime Actions to make an impact on an event.
- Organizations may pledge their monthly Actions and/or applicable Units to make an impact on an event.
- Downtime Actions & Org Actions influencing this event must submitted by the Monthly Event Cut-Off date OR the 10th of the month, whichever is earlier. (Listed above)
- Relevant information gained or a summary of the influence of these efforts will be available at Check-In at the event; a player must attend to be able to see that info.
- IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
- PCs with applicable Lore skills may have access to certain Lore cards at check-in. Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
- You may not take these Lore cards but you are welcome to copy the information they have into your own Lore book but it must be done at Check-In.
= PC SPOTS & LATE PLAYERS =
- To guarantee a spot for your PC at this event you must sign-up and pay for membership services before the Monthly Event Cut-Off date.
- If you sign-up after this date, we will coordinate a waiting list for players wanting to play their PCs.
- If NPC roles are needed, you will be notified before an event what those roles are so you can prepare.
- If NPC roles are not needed, you will be notified that you're approved to play your PC.
- This helps us balance event mechanics and needed NPC roles to adequately facilitate an event but still allows ample opportunity for players to guarantee being able to show up as their PC.
We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing.
- If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know.
- This allows us to prep their NPC materials or pull their PC cards prepare their items/coin for when they arrive. Failure to do this may result in a forced NPC role if the player arrives after the briefing as all registration supplies are packed up and put away.
- This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.
= MANDATORY CHECK-OUT =
- All players are required to properly check-out at every event; this means that all in-game items and PC cards with PC conditions will be turned over to Staff for proper record keeping.
- We will be doing a dedicated Check-Out after each day.
- If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
- If you checkout as a PC, you may not "check back in" after a period of time. Once you check out as a PC, your PC is done for the event day.
- There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.
== SPONSORSHIP ==
=Wizard Quest=
Our continued sponsorship for 2024 is Wizard Quest! Mention the LARP for a local's discount and remember to share with us a picture of you attending for cross-promotion EXP!
www.wizardquest.com/
Wizard Quest in Wisconsin Dells
400 Broadway Ave
Wisconsin Dells, WI 53965
== HELP! THIS IS MY FIRST EVENT! ==
- It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
- Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
- It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.
UPON ARRIVAL
- When you arrive, the most important thing is checking to see if you need to park in specific areas.
- Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)
AFTER CHECK-IN
- Once you have checked in, the most important person/station for you to search for is the "NPC Wrangler". This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
- There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
- If you need anything else from your vehicle or for any setup, this would be the time to do so.
BEFORE BRIEFING
- Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
- During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
- There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.
AFTER BRIEFING
- Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.
DURING EVENTS
- Once "Game On" is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
- If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
- If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.
AFTER THE EVENT
- All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
- This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
- The NPC Wrangler and potentially other staff will be available to answer any questions you have.
For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/