Post by Jopper13 on Jul 18, 2022 14:06:54 GMT -5
== LOCATION ==
"Larp Land" in New Lisbon, WI
W7111 New Frontage Road
New Lisbon, WI 53950
- Take interstate to New Lisbon, take 61 exit
- Turn onto Frontage Rd near Mobil/McDonald's
- Go 1.3 miles on Frontage Rd/42nd St (Drive past Victory Fireworks and Car Dealership)
- Destination will be on the right
== DATE & TIME ==
Important Dates:
Thursday, September 1st
- Monthly Event Prep Cut-Off (Specialty NPC roles & Addition to Prize giveaway)
Friday, September 16th
- Early Arrival Time - 3:00pm
- Registration opens – 5:00pm
- Registration closes – 7:00pm
- All Player Event Briefing – 7:15pm
- Scenario Begins / "Game On" – 8:00pm
- Scenario Ends / "Game Over" – 11:00pm
*NOTE: Friday night's focus is primarily event setup, camping setup, and an ease into camp-life roleplay with a potential military campaign mission or two based on the number of people that show up.
Saturday, September 17th
- Registration opens – 10:30am
- Registration closes – 12:00pm
- All Player Event Briefing – 12:30pm
- Scenario Begins / "Game On" – 1:00pm
- Registration opens – 9:00am
- Registration closes – 9:30am
- All Player Event Briefing – 9:30am
- Scenario Begins / "Game On" – 10:00am
- Scenario Ends / "Game Over" – 2:00pm
- Check-Out, Clean Up, Go home - 2:00pm+
***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***
== MEMBERSHIP & EVENT SIGNUP INFO==
There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not.
However, certain perks require additional membership.
Click here to choose your membership services for September!
then...
Click here to pre-register and sign-up for the September Old World Event!
== FOOD/WATER, PROPERTY, & SAFETY ==
= FOOD & WATER =
- We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event. This will NOT be enough to sustain you all day/event!
- There is an optional "Extra Food Package" available to players, detailed below in the Event Mechanics/Notes section. This is available to both the Grand Alliance and Penitent groups, as a dedicated helper will be in charge of coordinating the food and water for each camp/side.
- Players may be bringing food to share/sell but it is NOT guaranteed. Make sure you bring feastware if you intend to eat in-game!
- There is no running water at this location; all water must be brought in. There will be some drinking water available, but players should also plan to bring their own and carry it with them.
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, & ELECTRICITY =
- There is plenty of out-of-game camping and some limited in-game camping available at the event; all in-game camping tents must pass decorum standards.
- If you need a motel, there is an AmericInn and the Edge of the Woods Motel nearby.
- There is a porta-potty onsite in the parking area for players. There will be another one available near the NPC camp. If you need a full bathroom facility, please plan on driving 1.3 miles back to the Gas Station.
- Campfires are allowed as long as they are PRE-APPROVED BY STAFF and either in an above-ground fire-pit or dug into a below-ground fire-pit. Any additional fires will be strictly, enforced, monitored, and must be pre-approved.
- There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be approved.
= PROPERTY INFO =
New Lisbon, WI
- The entrance to the property is flanked by several driveways we (might) have permission to park on if needed. Please check-in or get directions before you park. You are allowed to park on the road as an overflow, but you MUST park on our side of a road, try to keep the entire vehicle off the road, and minimize foot traffic on the road.
- The property boundaries to the north, west, and east are marked by GREEN flagging tape. The neighbor's driveway is also a boundary to the east. The southern boundary is the clearing leading up to the interstate.
- There are several deer stands on the property; at this time, we ask that you do not go into any of them.
- You may use Hawkins Tower as a look-out/archers post; max of 2 people up top at once.
- The bridges are to be used for traversal only; no fighting on the bridges.
- Do not cut down any trees without approval.
- Do not use adjacent driveways/neighbor property without explicit permission!
= NIGHT CONDITIONS =
This event WILL have night conditions, starting at 8pm, on both Friday and Saturday. Read the rules, page 11, for full nighttime rules!
- Players are responsible for their own light sources (which must be decorum and brightness approved!)
- Arrows must have illumination devices (yellow glow bracelets or any illumi-nock color)
- Spells must have the appropriate illumination on them (colored glow bracelets, listed in the spell description)
- Red lights may be used as kill rags/out of game player travel if necessary.
= WEATHER CONDITIONS, PARKING, & DRIVEWAY=
- Make sure to plan to bring weather/temperature appropriate base layers.
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
- There is ample room on the gravel pad to park 8-10 vehicles, even in rainy/muddy/snowy conditions.
- Make sure you check with Staff before driving into the parking area in case it is muddy/rutted. When in doubt, park on the pad/road and then ask for help.
- If you park on the road, all vehicles must be on the same side of the road and ALL VEHICLE WHEELS must be off of the road and on the grass.
Thank you to Unmedievable for being a premier sponso! Unmedievable has donated prizes for player giveaways at the end of the event and is setting up a special discount code for all players looking to buy gear for Old World!
Be sure to check them out at www.unmedievable.com/
Another thank you to our other premier sponsor, Wizard Quest in the Wisconsin Dells, who donated funding that is being used for costuming, props, and also a latex 2 handed sword for the giveaway!
You can check them out at www.wizardquest.com/
We will continue to update our sponsor list and showcase the prizes that will be given away at the event.
The current year is 213 of the Commonalty Calendar. War has ravaged the continent of Faedrun for 14 years. The Syndar Kingdoms, devastated by war and taking the brunt of the initial undead forces, have continued their retreat further north into their territories. Some kingdoms have abandoned their lands and consolidated forces as the undead plague and penitent followers continue to push into the heart of Faedrun. The Grand Alliance is made up of a number of Human and Syndar kingdoms and has stood together for the last 8 years. With its strengths come weaknesses as the different military forces and their leaders continue to try to work together as a cohesive force. The first few years had been costly, but by now enough time has passed that the Grand Alliance has been working together quite well... but the war on Faedrun is beyond the scope of anything anybody had ever imagined.
One of the military forces deployed to the Grand Alliance is the Mushalee Boluk, a "company" of soldiers under the command of the current ranking commander, the Boluk-Bashi. This specialized military unit is made up of soldiers and support personnel that are sent to deal with undead forces that have been able to cross the searing heat of the desert of the May'Kar Dominion. Previously, a large battle was fought after an anomaly had been found in one of the Oasis locations of the May'Kar dominion; a village that was built over a crypt that held the corpses of influential people local to the area. This magical presence was sought after by the Penitent and Undead forces, but was controlled and cleansed entirely with divine energy. Immediately after, the fighting had died down and the Boluk's forces were stationed in the Oasis as a garrison.
Since then, reinforcements have arrived from the Grand Alliance; specialized troops and squads of Vandregonians, Richtcraig warriors, magic-wielding Syndar of the Kingdom of Tielorrian. However, the Penitent and Undead forces have returned and in greater numbers than before, the strategic importance of this Oasis too valuable for other side to ignore.
In this Old World storyline event, players will go "back in our history" and play as one of the soldiers in the Grand Alliance or the followers of the Penitent and Undead during the war that ravaged Faedrun.
Event Story Summary...
- Faedrun is the continent where Humans and Syndar are from and it was devastated by an immense war decades ago (from our current storyline on Mardrun).
- The continent of Mardrun (as well as the Ulven and Mordok) have not been discovered yet.
- The May'Kar Dominion is one of the Human kingdoms. This event takes place roughly 20 years before the "May'Kar Betrayal and the Risen King" so that has not happened yet.
- A Boluk is a military unit similar to a large company or a regiment. It is led by a Boluk-Bashi (a commander).
- The undead plague has devastated Faedrun for well over a decade.
- The Penitent are the still-living followers of the undead; a sort of corrupted religious faith that fights against the Grand Alliance.
- The Grand Alliance is made up of Human and Syndar kingdoms that are fighting against the undead and the Penitent.
= EVENT SPECIAL MECHANICS =
1) Event Theme: Grand Alliance Military Campaign (Prequel)
This event takes place in the past decades before our current Last Hope LARP storyline. The event will focus on a military campaign & outpost feel. Players will participate as soldiers, commanders, or camp supporters of the Grand Alliance or the opposing Penitent and Undead forces. The primary focus of this event is the Grand Alliance Army Outpost as well as their focuses coordinating troops, squad movements, and trying to complete objectives. Once during Saturday and again on Sunday there will be a "call to arms" muster to a field of battle and then the focus will be on a long, action packed, NPC-respawn-heavy battle to simulate armies clashing. This event is military camp themed with a focus on squads, missions, and large-scale combat and/or drawn-out battles.
2) General & Specialized NPCs
This means that the focus will be on NPC soldiers (on either side) fighting over objectives and to win large battles and features a considerably more brutal and respawn/reinforcement heavy mechanic than any of our other events. Players have the option to sign up as general line infantry or specialized squads for unique skills. Specialist squads will have expanded skills but strict garb and equipment requirements. Please ask if you have any questions about the squads and more information will be sent to players once they sign up. (To expand on the role info and to confirm proper garb/kit). Our event sponsor, Unmedievable, will be giving out a special coupon code for a discount on gear to help players get appropriate themed kits for their squads (This will be sent out once a player has confirmed their pre-registration)
3) Memberships & Special Prize Giveaways
We have decided to keep the Old World event pricing the same as our usual memberships this year. However, there are special incentives based on memberships (especially Premium)!
DEDICATED UNDEAD:
- Regardless of memberships, they will be entered into the "Attendee Giveaway" and the "Premier Giveaway"
- And normal membership stuff (No paid membership required, but a +3 exp bonus for monstering)
BASIC MEMBERSHIP:
- Eligible for Penitent or Grand Alliance general roles (Penitent, Grand Alliance or Mushalee Boluk Line Infantry)
- Eligible for the "Attendee Giveaway" of Coin and Exp
- Bonus +1 Exp (on top of exp earned through memberships)
- And normal membership stuff (4 exp)
STANDARD MEMBERSHIP
- Eligible for Penitent or Grand Alliance general roles (Penitent, Grand Alliance or Mushalee Boluk Line Infantry)
- Required for any Specialty Squads (Vandregon, Richtcraig, Tiellorien, Command Squad)
- Eligible for the "Attendee Giveaway" of Coin and Exp
- Bonus +2 Exp (on top of exp earned through memberships)
- And normal membership stuff (6 exp + 1 coin + 1 perk)
PREMIUM MEMBERSHIP
- Eligible for Penitent or Grand Alliance general roles (Penitent, Grand Alliance or Mushalee Boluk Line Infantry)
- Required for any Specialty Squads (Vandregon, Richtcraig, Tiellorien, Command Squad)
- Guaranteed placement in the Specialty Squad of choice
- Eligible for the "Attendee Giveaway" of Coin and Exp
- Eligible for the "Sponsorship Giveaway" of sponsorship items (a sword, feastware, memberships, pouches, etc... exact items TBD)
- Bonus +3 Exp (on top of exp earned through memberships)
- And normal membership stuff (8 exp + 2 coins + 2 perks)
4) Extra Food Package
Every day, each attending player will be given a peanut butter and jelly sandwich and a banana. This is meant to be more of a snack than anything (covered in the food section). However, we are offering a $20 per person "Extra Rations" food package. This will include extra meals, drinks, and snacks every day per person. (exact menu of what is included will be posted once it is finalized). This is available to both Grand Alliance and Penitent/Undead players. Players have to sign up ahead of time so we know how much extra food to purchase and prepare.
5) Dedicated Monster Roles & NPC Penitent:
There are absolutely dedicated monster (zombie) roles for this event! Let us know if you would like to sign-up as one. Some of those dedicated roles can also be special greater undead with unqiue abilites and costuming, but that will take time and preparation.
Penitent are the living followers of the undead plague. Even though Old World focuses on the military campaign of the Grand Alliance, it does not mean that playing a penitent isn't any fun! Penitent roles guarantee a lot of combat and plenty of action, and are used to showcase the opposition the Grand Alliance will run into either in side-missions or the large-scale attrition-based battles. Sometimes you will be horribly out numbered by well equipped squads and sometimes you will be rolling forward with a small horde of zombies and a greater undead that is devastating the Grand Alliance; there is a pretty wide array of combat situations you could be part of. You will die a lot and you will help the undead kill a lot of soldiers; it's a fun time all around.
Generally Penitent wear light-to-medium armor and equipment so the players can maintain fighting all day but generally we balance equipment needs at the event based on the number of players and the challenge we are trying to portray. This also goes for unique things like spellcasters, Blood Mages, or Preachers which sometimes have special abilites as well. This all has to remain fluid until the event and then it will be coordinated by Penitent/Undead Wranglers and Staff.
6) Pre-Event Setup:
If you intend to bring things to setup in-game, such as canvas tents or pop-ups and awnings, please email us and let us know ahead of time. We have limited space within the outpost so we will need to coordinate.
7) Special Old World Mechanics
We have a handful of unique mechanics at Old World events. These are briefly touched on below, but will be explained/taught to players at the event.
Gravestones - Undead "batteries" that empower undead and harm the living
Bone Weapons - Undead enchanted weapons that do cleave and push effects
Blood Magic - Unique ritual spells that empower the undead or do special effects
Standard Bearers - The focal point for tracking NPC deaths and limited pools of reinforcements
Rallying Horns - Forced stops to large-scale battles that have different effects
8) Updated Rules (Incoming 1.7 changes)
With the impending Version 1.7 rules coming soon, we are implementing a few of the changes early on so players can get used to them.
- All shields can still be held/worn and the hand used to hold a wounded torso (Previously, punch shields had to be dropped and only strap shields could still be worn)
- Severe Fatigue has a "backlash" effect if a player runs, fights, casts magic, or uses skills. It used to cause an Open Mortal Torso wound, not it's only an Open Light Torso wound.
- Flare can now just have both charges expended from a single hand, back to back, either casted right away or primed. Both hands are no longer required.
9) Decorum & Out-Of-Game Clarifications
Do not forget that the entire in-game area is monitored or decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this.
However, please make an effort to check-in with others and make clear "Out of Game" clarifications discreetly if needed.
== CUT-OFF DATE, NPC ROLES, & PLAYER INFO ==
= MONTHLY EVENT CUT-OFF DATE =
- The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, etc.
- The Event Cut-Off date for this event is Thursday, September 1st.
- Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
- Players that want to be added to the Prize Giveaway for the month must sign-up by that date.
- Players who want to guarantee placement in the Specialist Squad of their choice are recommended to sign up for a Premium Membership by September 1st!
= RESOURCES, ORGANIZATIONS, & LORE SKILL USAGE =
- Because this event is a prequel and utilizes only NPCs; the normal Last Hope LARP PCs, Orgs, and Resources cannot interact with or impact this at all.
= MANDATORY CHECK-OUT =
- All players are required to properly check-out at every event; this means that all in-game items will be turned over to Staff.
- We will be doing a dedicated Check-Out after each day.
- If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
== HELP! THIS IS MY FIRST EVENT! ==
- It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
- Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
- It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.
UPON ARRIVAL
- When you arrive, the most important thing is checking to see if you need to park in specific areas.
- Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)
AFTER CHECK-IN
- Once you have checked in, the most important person/station for you to search for is the "NPC Wrangler". This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
- There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
- If you need anything else from your vehicle or for any setup, this would be the time to do so.
BEFORE BRIEFING
- Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
- During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
- There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.
AFTER BRIEFING
- Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.
DURING EVENTS
- Once "Game On" is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
- If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
- If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.
AFTER THE EVENT
- All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
- This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
- The NPC Wrangler and potentially other staff will be available to answer any questions you have.
For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/
"Larp Land" in New Lisbon, WI
W7111 New Frontage Road
New Lisbon, WI 53950
- Take interstate to New Lisbon, take 61 exit
- Turn onto Frontage Rd near Mobil/McDonald's
- Go 1.3 miles on Frontage Rd/42nd St (Drive past Victory Fireworks and Car Dealership)
- Destination will be on the right
== DATE & TIME ==
Important Dates:
Thursday, September 1st
- Monthly Event Prep Cut-Off (Specialty NPC roles & Addition to Prize giveaway)
Friday, September 16th
- Early Arrival Time - 3:00pm
- Registration opens – 5:00pm
- Registration closes – 7:00pm
- All Player Event Briefing – 7:15pm
- Scenario Begins / "Game On" – 8:00pm
- Scenario Ends / "Game Over" – 11:00pm
*NOTE: Friday night's focus is primarily event setup, camping setup, and an ease into camp-life roleplay with a potential military campaign mission or two based on the number of people that show up.
Saturday, September 17th
- Registration opens – 10:30am
- Registration closes – 12:00pm
- All Player Event Briefing – 12:30pm
- Scenario Begins / "Game On" – 1:00pm
- Scenario Ends / "Game Over" – 11:00pm
Sunday, September 18th- Registration opens – 9:00am
- Registration closes – 9:30am
- All Player Event Briefing – 9:30am
- Scenario Begins / "Game On" – 10:00am
- Scenario Ends / "Game Over" – 2:00pm
- Check-Out, Clean Up, Go home - 2:00pm+
***NOTE: If you are unable to make it before the official start time, it is your responsibility to discreetly notify Staff and get checked-in and NOT disturb the game in progress. ***
== MEMBERSHIP & EVENT SIGNUP INFO==
There is no cost/charge/entry fee required to participate in this event and all are welcome to participate regardless of their membership status or not.
However, certain perks require additional membership.
***NOTE: You MUST do BOTH (pre-register AND select/pay for your chosen membership services) before you are considered fully pre-registered for an event!
Click here to choose your membership services for September!
then...
Click here to pre-register and sign-up for the September Old World Event!
== FOOD/WATER, PROPERTY, & SAFETY ==
= FOOD & WATER =
- We will be providing a simple, optional, pre-packaged food and/or fruit snack for players at this event. This will NOT be enough to sustain you all day/event!
- There is an optional "Extra Food Package" available to players, detailed below in the Event Mechanics/Notes section. This is available to both the Grand Alliance and Penitent groups, as a dedicated helper will be in charge of coordinating the food and water for each camp/side.
- Players may be bringing food to share/sell but it is NOT guaranteed. Make sure you bring feastware if you intend to eat in-game!
- There is no running water at this location; all water must be brought in. There will be some drinking water available, but players should also plan to bring their own and carry it with them.
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
*** Plan ahead, be self sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, & ELECTRICITY =
- There is plenty of out-of-game camping and some limited in-game camping available at the event; all in-game camping tents must pass decorum standards.
- If you need a motel, there is an AmericInn and the Edge of the Woods Motel nearby.
- There is a porta-potty onsite in the parking area for players. There will be another one available near the NPC camp. If you need a full bathroom facility, please plan on driving 1.3 miles back to the Gas Station.
- Campfires are allowed as long as they are PRE-APPROVED BY STAFF and either in an above-ground fire-pit or dug into a below-ground fire-pit. Any additional fires will be strictly, enforced, monitored, and must be pre-approved.
- There is electricity at the site; please coordinate with Staff for anything that needs electricity and bring your own cables/extension. Simple things like fans or charging cell phones is fine, but portable heaters or anything that draws a lot of power must be approved.
= PROPERTY INFO =
New Lisbon, WI
- The entrance to the property is flanked by several driveways we (might) have permission to park on if needed. Please check-in or get directions before you park. You are allowed to park on the road as an overflow, but you MUST park on our side of a road, try to keep the entire vehicle off the road, and minimize foot traffic on the road.
- The property boundaries to the north, west, and east are marked by GREEN flagging tape. The neighbor's driveway is also a boundary to the east. The southern boundary is the clearing leading up to the interstate.
- There are several deer stands on the property; at this time, we ask that you do not go into any of them.
- You may use Hawkins Tower as a look-out/archers post; max of 2 people up top at once.
- The bridges are to be used for traversal only; no fighting on the bridges.
- Do not cut down any trees without approval.
- Do not use adjacent driveways/neighbor property without explicit permission!
- Be cautious about driving into the property due to sunken/mucky areas and existing stumps.
- Our property usually gets a lot of ticks early on and then a lot of mosquitos during mosquito season. Please plan accordingly with bug spray, layers, etc!
- Our property is a wetlands and has run-off creeks and soaks up water considerably in the spring melt and if there is steady rain in the area. Players should be prepared for mud and muck or even standing water on parts of the property. Some players buy rubber boots and alter them to pass decorum, others have water-proof boots, others simply prepare a change of socks/shoes for when they get wet. Take the time to plan this out for your garb and footwear!
= SAFETY RULES =
- Our property usually gets a lot of ticks early on and then a lot of mosquitos during mosquito season. Please plan accordingly with bug spray, layers, etc!
- Our property is a wetlands and has run-off creeks and soaks up water considerably in the spring melt and if there is steady rain in the area. Players should be prepared for mud and muck or even standing water on parts of the property. Some players buy rubber boots and alter them to pass decorum, others have water-proof boots, others simply prepare a change of socks/shoes for when they get wet. Take the time to plan this out for your garb and footwear!
= SAFETY RULES =
- Staff and approved players have access to a Snake Bite/CPR/First Aid Kit if needed. A number of staff are CPR and/or First Aid trained. In case of emergencies, immediately contact staff and let them handle it.
- Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
- If at any time a player feels uncomfortable or unsafe due to role play, be aware of our "Out of Game Stop" call. Please use this discreetly and/or contact Staff if needed.
- If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
- Be aware of proper encroaching, medium hit strength, and be courteous to others.
- If flooded, the Bridge is for traversal only; do not fight on it, don't attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.
COVID 19 RESTRICTIONS & PRECAUTIONS
- All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
- All players are REQUIRED to wear masks UNTIL they are properly checked in and approved to remove them. This allows us to properly do symptom and vaccination status checks before people walk around mask-less.
- For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
www.facebook.com/groups/lasthopelarp/posts/4044136175636010
- Make sure you adhere to our Alcohol and Tobacco guidelines; no one under the age of 21 can consume Alcohol or Tobacco products. These products CANNOT be sold for real-world money and serving them to a minor will get you ejected from the LARP. *** Check the PC cards/NPC sheets/discreetly check for IDs. ***
- If at any time a player feels uncomfortable or unsafe due to role play, be aware of our "Out of Game Stop" call. Please use this discreetly and/or contact Staff if needed.
- If at any time a player needs to remove themselves, physically or mentally, from the game please do so as discreetly as possible. Notify staff if possible or coordinate staff if you cannot do this discreetly.
- Be aware of proper encroaching, medium hit strength, and be courteous to others.
- If flooded, the Bridge is for traversal only; do not fight on it, don't attack anyone on it, let them move beyond the flooded spots and then reengage. If the property is NOT flooded, do not use the bridge at all in combat! Use the terrain around it.
COVID 19 RESTRICTIONS & PRECAUTIONS
- All players ages 5+ must be either fully Covid-19 Vaccinated, be medically exempt (pre-approval needed and this includes children under the age of 5), or be in the process of getting vaccinated. This will be handled at Check-In.
- All players are REQUIRED to wear masks UNTIL they are properly checked in and approved to remove them. This allows us to properly do symptom and vaccination status checks before people walk around mask-less.
- For full information regarding our Covid-19 Restrictions & Guidelines, click the link below:
www.facebook.com/groups/lasthopelarp/posts/4044136175636010
= NIGHT CONDITIONS =
This event WILL have night conditions, starting at 8pm, on both Friday and Saturday. Read the rules, page 11, for full nighttime rules!
- Players are responsible for their own light sources (which must be decorum and brightness approved!)
- Arrows must have illumination devices (yellow glow bracelets or any illumi-nock color)
- Spells must have the appropriate illumination on them (colored glow bracelets, listed in the spell description)
- Red lights may be used as kill rags/out of game player travel if necessary.
= WEATHER CONDITIONS, PARKING, & DRIVEWAY=
- Make sure to plan to bring weather/temperature appropriate base layers.
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
- There is ample room on the gravel pad to park 8-10 vehicles, even in rainy/muddy/snowy conditions.
- Make sure you check with Staff before driving into the parking area in case it is muddy/rutted. When in doubt, park on the pad/road and then ask for help.
- If you park on the road, all vehicles must be on the same side of the road and ALL VEHICLE WHEELS must be off of the road and on the grass.
- Because of the wet nature of the property, the parking lot may not be easily accessible if it rains/snows before or during the event. If needed, we will plan on shuttling players back to the nearby gas station (Highway Harry's) to park vehicles and then get shuttled back to the event property.
*NOTE: This is only IF we need to shuttle.== EVENT SPONSORS: UNMEDIEVABLE & WIZARD QUEST==
Thank you to Unmedievable for being a premier sponso! Unmedievable has donated prizes for player giveaways at the end of the event and is setting up a special discount code for all players looking to buy gear for Old World!
Be sure to check them out at www.unmedievable.com/
Another thank you to our other premier sponsor, Wizard Quest in the Wisconsin Dells, who donated funding that is being used for costuming, props, and also a latex 2 handed sword for the giveaway!
You can check them out at www.wizardquest.com/
We will continue to update our sponsor list and showcase the prizes that will be given away at the event.
== EVENT STORY & MECHANICS ==
= EVENT STORY =The current year is 213 of the Commonalty Calendar. War has ravaged the continent of Faedrun for 14 years. The Syndar Kingdoms, devastated by war and taking the brunt of the initial undead forces, have continued their retreat further north into their territories. Some kingdoms have abandoned their lands and consolidated forces as the undead plague and penitent followers continue to push into the heart of Faedrun. The Grand Alliance is made up of a number of Human and Syndar kingdoms and has stood together for the last 8 years. With its strengths come weaknesses as the different military forces and their leaders continue to try to work together as a cohesive force. The first few years had been costly, but by now enough time has passed that the Grand Alliance has been working together quite well... but the war on Faedrun is beyond the scope of anything anybody had ever imagined.
One of the military forces deployed to the Grand Alliance is the Mushalee Boluk, a "company" of soldiers under the command of the current ranking commander, the Boluk-Bashi. This specialized military unit is made up of soldiers and support personnel that are sent to deal with undead forces that have been able to cross the searing heat of the desert of the May'Kar Dominion. Previously, a large battle was fought after an anomaly had been found in one of the Oasis locations of the May'Kar dominion; a village that was built over a crypt that held the corpses of influential people local to the area. This magical presence was sought after by the Penitent and Undead forces, but was controlled and cleansed entirely with divine energy. Immediately after, the fighting had died down and the Boluk's forces were stationed in the Oasis as a garrison.
Since then, reinforcements have arrived from the Grand Alliance; specialized troops and squads of Vandregonians, Richtcraig warriors, magic-wielding Syndar of the Kingdom of Tielorrian. However, the Penitent and Undead forces have returned and in greater numbers than before, the strategic importance of this Oasis too valuable for other side to ignore.
In this Old World storyline event, players will go "back in our history" and play as one of the soldiers in the Grand Alliance or the followers of the Penitent and Undead during the war that ravaged Faedrun.
Event Story Summary...
- Faedrun is the continent where Humans and Syndar are from and it was devastated by an immense war decades ago (from our current storyline on Mardrun).
- The continent of Mardrun (as well as the Ulven and Mordok) have not been discovered yet.
- The May'Kar Dominion is one of the Human kingdoms. This event takes place roughly 20 years before the "May'Kar Betrayal and the Risen King" so that has not happened yet.
- A Boluk is a military unit similar to a large company or a regiment. It is led by a Boluk-Bashi (a commander).
- The undead plague has devastated Faedrun for well over a decade.
- The Penitent are the still-living followers of the undead; a sort of corrupted religious faith that fights against the Grand Alliance.
- The Grand Alliance is made up of Human and Syndar kingdoms that are fighting against the undead and the Penitent.
= EVENT SPECIAL MECHANICS =
1) Event Theme: Grand Alliance Military Campaign (Prequel)
This event takes place in the past decades before our current Last Hope LARP storyline. The event will focus on a military campaign & outpost feel. Players will participate as soldiers, commanders, or camp supporters of the Grand Alliance or the opposing Penitent and Undead forces. The primary focus of this event is the Grand Alliance Army Outpost as well as their focuses coordinating troops, squad movements, and trying to complete objectives. Once during Saturday and again on Sunday there will be a "call to arms" muster to a field of battle and then the focus will be on a long, action packed, NPC-respawn-heavy battle to simulate armies clashing. This event is military camp themed with a focus on squads, missions, and large-scale combat and/or drawn-out battles.
2) General & Specialized NPCs
This means that the focus will be on NPC soldiers (on either side) fighting over objectives and to win large battles and features a considerably more brutal and respawn/reinforcement heavy mechanic than any of our other events. Players have the option to sign up as general line infantry or specialized squads for unique skills. Specialist squads will have expanded skills but strict garb and equipment requirements. Please ask if you have any questions about the squads and more information will be sent to players once they sign up. (To expand on the role info and to confirm proper garb/kit). Our event sponsor, Unmedievable, will be giving out a special coupon code for a discount on gear to help players get appropriate themed kits for their squads (This will be sent out once a player has confirmed their pre-registration)
3) Memberships & Special Prize Giveaways
We have decided to keep the Old World event pricing the same as our usual memberships this year. However, there are special incentives based on memberships (especially Premium)!
DEDICATED UNDEAD:
- Regardless of memberships, they will be entered into the "Attendee Giveaway" and the "Premier Giveaway"
- And normal membership stuff (No paid membership required, but a +3 exp bonus for monstering)
BASIC MEMBERSHIP:
- Eligible for Penitent or Grand Alliance general roles (Penitent, Grand Alliance or Mushalee Boluk Line Infantry)
- Eligible for the "Attendee Giveaway" of Coin and Exp
- Bonus +1 Exp (on top of exp earned through memberships)
- And normal membership stuff (4 exp)
STANDARD MEMBERSHIP
- Eligible for Penitent or Grand Alliance general roles (Penitent, Grand Alliance or Mushalee Boluk Line Infantry)
- Required for any Specialty Squads (Vandregon, Richtcraig, Tiellorien, Command Squad)
- Eligible for the "Attendee Giveaway" of Coin and Exp
- Bonus +2 Exp (on top of exp earned through memberships)
- And normal membership stuff (6 exp + 1 coin + 1 perk)
PREMIUM MEMBERSHIP
- Eligible for Penitent or Grand Alliance general roles (Penitent, Grand Alliance or Mushalee Boluk Line Infantry)
- Required for any Specialty Squads (Vandregon, Richtcraig, Tiellorien, Command Squad)
- Guaranteed placement in the Specialty Squad of choice
- Eligible for the "Attendee Giveaway" of Coin and Exp
- Eligible for the "Sponsorship Giveaway" of sponsorship items (a sword, feastware, memberships, pouches, etc... exact items TBD)
- Bonus +3 Exp (on top of exp earned through memberships)
- And normal membership stuff (8 exp + 2 coins + 2 perks)
4) Extra Food Package
Every day, each attending player will be given a peanut butter and jelly sandwich and a banana. This is meant to be more of a snack than anything (covered in the food section). However, we are offering a $20 per person "Extra Rations" food package. This will include extra meals, drinks, and snacks every day per person. (exact menu of what is included will be posted once it is finalized). This is available to both Grand Alliance and Penitent/Undead players. Players have to sign up ahead of time so we know how much extra food to purchase and prepare.
5) Dedicated Monster Roles & NPC Penitent:
There are absolutely dedicated monster (zombie) roles for this event! Let us know if you would like to sign-up as one. Some of those dedicated roles can also be special greater undead with unqiue abilites and costuming, but that will take time and preparation.
Penitent are the living followers of the undead plague. Even though Old World focuses on the military campaign of the Grand Alliance, it does not mean that playing a penitent isn't any fun! Penitent roles guarantee a lot of combat and plenty of action, and are used to showcase the opposition the Grand Alliance will run into either in side-missions or the large-scale attrition-based battles. Sometimes you will be horribly out numbered by well equipped squads and sometimes you will be rolling forward with a small horde of zombies and a greater undead that is devastating the Grand Alliance; there is a pretty wide array of combat situations you could be part of. You will die a lot and you will help the undead kill a lot of soldiers; it's a fun time all around.
Generally Penitent wear light-to-medium armor and equipment so the players can maintain fighting all day but generally we balance equipment needs at the event based on the number of players and the challenge we are trying to portray. This also goes for unique things like spellcasters, Blood Mages, or Preachers which sometimes have special abilites as well. This all has to remain fluid until the event and then it will be coordinated by Penitent/Undead Wranglers and Staff.
6) Pre-Event Setup:
If you intend to bring things to setup in-game, such as canvas tents or pop-ups and awnings, please email us and let us know ahead of time. We have limited space within the outpost so we will need to coordinate.
7) Special Old World Mechanics
We have a handful of unique mechanics at Old World events. These are briefly touched on below, but will be explained/taught to players at the event.
Gravestones - Undead "batteries" that empower undead and harm the living
Bone Weapons - Undead enchanted weapons that do cleave and push effects
Blood Magic - Unique ritual spells that empower the undead or do special effects
Standard Bearers - The focal point for tracking NPC deaths and limited pools of reinforcements
Rallying Horns - Forced stops to large-scale battles that have different effects
8) Updated Rules (Incoming 1.7 changes)
With the impending Version 1.7 rules coming soon, we are implementing a few of the changes early on so players can get used to them.
- All shields can still be held/worn and the hand used to hold a wounded torso (Previously, punch shields had to be dropped and only strap shields could still be worn)
- Severe Fatigue has a "backlash" effect if a player runs, fights, casts magic, or uses skills. It used to cause an Open Mortal Torso wound, not it's only an Open Light Torso wound.
- Flare can now just have both charges expended from a single hand, back to back, either casted right away or primed. Both hands are no longer required.
9) Decorum & Out-Of-Game Clarifications
Do not forget that the entire in-game area is monitored or decorum, immersion, and in-game discussions. Players will call each other on Decorum if they are not following this.
However, please make an effort to check-in with others and make clear "Out of Game" clarifications discreetly if needed.
== CUT-OFF DATE, NPC ROLES, & PLAYER INFO ==
= MONTHLY EVENT CUT-OFF DATE =
- The Monthly Event Cut-Off date is a deadline that is critical to the preparation of the monthly story/event. This allows us to prepare, write NPC more detailed roles, finalize mechanics based on who we know is planning on attending, etc.
- The Event Cut-Off date for this event is Thursday, September 1st.
- Players that want a more detailed NPC role must purchase the applicable membership AND signup for the event by that date.
- Players that want to be added to the Prize Giveaway for the month must sign-up by that date.
- Players who want to guarantee placement in the Specialist Squad of their choice are recommended to sign up for a Premium Membership by September 1st!
= RESOURCES, ORGANIZATIONS, & LORE SKILL USAGE =
- Because this event is a prequel and utilizes only NPCs; the normal Last Hope LARP PCs, Orgs, and Resources cannot interact with or impact this at all.
= MANDATORY CHECK-OUT =
- All players are required to properly check-out at every event; this means that all in-game items will be turned over to Staff.
- We will be doing a dedicated Check-Out after each day.
- If you plan on leaving before the end of the event day/scheduled Check-Out time, it is your responsibility to seek out Staff in order to properly check-out.
== HELP! THIS IS MY FIRST EVENT! ==
- It is understandable (and normal) to be completely lost and overwhelmed coming to your first event.
- Staff and/or Veteran players will be on hand to help guide you and answer questions. We want your first event experience to be a positive one!
- It is very normal for staff and players to be running around doing things to get the event going on time; you may need to seek out someone with a gold belt flag and ask for assistance.
UPON ARRIVAL
- When you arrive, the most important thing is checking to see if you need to park in specific areas.
- Make your way to Check-In, wherever that is for the event. This will be where a number of players are at and also where Staff are at checking people into the game. This is also where Staff can guide you to the proper areas (such as New Player Helpers or NPC Wranglers)
AFTER CHECK-IN
- Once you have checked in, the most important person/station for you to search for is the "NPC Wrangler". This is usually 1-2 Staff members that are taking care of garbing up and handing out NPC roles.
- There will be time available to make sure you are prepped for your NPC role. This is a great opportunity to ask questions!
- If you need anything else from your vehicle or for any setup, this would be the time to do so.
BEFORE BRIEFING
- Once you have your NPC role and you know who you can contact for questions, there is usually extra time before the event briefing.
- During this time, we will do a Combat Tutorial so you know the basics of combat. This usually takes about 30 minutes, so try to factor that into your event arrival time.
- There will be announcements of when briefing will take place; make sure you are available to listen to the briefing of an event as it covers a lot of story, safety, and property information.
AFTER BRIEFING
- Normally right after briefing, all NPCs and the NPC Wranglers are assembled into a group to discuss NPC roles, any connections they may have, answer more questions, and review the overall event theme/goal.
DURING EVENTS
- Once "Game On" is called, it is very important to maintain decorum in the game area. This can be very intimidating at first!
- If you need anything, please discreetly find a gold belt flag staff member and ask for assistance. Most of the time we will move off to the side for a quick out-of-game clarification or move out of the game area entirely to be able to have a full discussion.
- If you are confused on what to do, please seek out staff discreetly to double check your NPC motives and goals or discuss ideas on what you can do.
AFTER THE EVENT
- All of your borrowed garb, gear, coin, etc will get returned back to the NPC Wrangler as soon as the event is over.
- This will also be a chance to discuss any meaningful interactions you had as an NPC that we might want to follow up on
- The NPC Wrangler and potentially other staff will be available to answer any questions you have.
For more New Player Info, please click the link below:
lasthope.kitsufox.com/new-player-information/