Post by Jopper13 on Apr 5, 2019 17:21:33 GMT -5
== LOCATION ==
SATURDAY & SUNDAY
Private Land in Mauston
N3396 Townline LL RD
Mauston, WI 53948
*** The entrance to the property will be marked with GOLD Last Hope LARP signs
== DATE & TIME ==
Important Dates:
Thursday, September 12th
- Early Bird Membership deadline
- Expanded NPC Role Signup deadline
Tuesday, September 17th
- PC Skill change/update via email deadline
Saturday, September 21st
- Early Bird Setup – 9:00am
- Registration Opens – 10:30am
- Registration Closes – Noon
- Event Briefing – 12:30pm
- Game On – 1:00pm
- Registration Closes – 10:00am
- Event Briefing – 10:30am
- Game On – 11:00am
- Game Off – 4:00pm
- Clean up, Go Home
***NOTE: If you are unable to make it before the official start time, it is your responsibility to notify a herald and get checked-in and NOT disturb the game in progress. You can do this by discreetly finding a herald on the field and having them assist you.
== MEMBERSHIP INFO==
There is no cost/charge/entry fee to participate in this event at the Mauston, WI land and all are welcome to participate regardless of their membership status or not.
Click here to pay for your membership services for September!
then...
Click here to pre-register and sign-up for the September Event!
== STORY INFO & SPECIAL MECHANICS ==
With an uneasy peace among the rest of the Ulven clans continuing on into the beginning of the fall, a loud message has been made public by Greytir Stormjarl, Clanleader of Clan Stormjarl. The Clanleader has proclaimed that they wish to enter into discussions with both Clan Grimward and Clan Nightriver and revisit the "Treaty" that was put into place at the end of the civil war. They have voiced for several years now that the Treaty was unjust and deeply wounded them but wants to give diplomacy a chance. Clan Grimward has countered saying that they agreed to this treaty and paid their fair reparations which was what the combined efforts of Clan Nightriver and the City-State of Newhope asked them to do. They see Clan Stormjarl's aggression as unwarranted and pushing to continue an ended civil war.
Branthur Nightriver, Clanleader of Clan Nightriver, has agreed to send an ambassador to meet with delegates of both Clan Grimward and Clan Stormjarl to discuss the treaty and to see if there is a diplomatic resolution to this friction. A neutral ground location has been selected just across the Yurnai River in an area known as Haygreth's Scar, a no-man's-land territory on the border between Clan Grimward and Clan Stormjarl. An open invitation has been made to all for a chance for adventurers, travelers, and faction representatives to come and be involved in the discussions.
Can diplomacy mend wounded honor? Can those in attendance speak words to the hearts of these rivaling Clans in order to stop further conflict? The impact of this meeting to discuss the treaty, the stances and actions taken by those parties involved, and how some of the Clans move forward will be critical in laying the foundation for what these "tensions" look like into the rest of the year.
However, Clan Ironmound's association with Clan Grimward has made them a target for wounded honor and vengeful family members and pack mates. Although the civil war is over and most of the continent is content with peace, there are those that do not agree with the big picture. Raiders have collected in numbers and begin to target small opportunities as they are presented. Their backgrounds vary; dissenters from Clan Ironmound willing to take action against this alliance, Watchwolf of Sol warriors from Clan Nightriver territory who seek to avenge their conquered kin to the west, or various warriors looking to pay for perceived wounded honor with blood. Denounced by the Iron-Ward Alliance as "unlawful and dishonorable bandits" and condoned by those who feel that honor and the Greatwolf's judgement is at stake, these small scale skirmishes represent a growing wedge in the Ulven people.
There appears to be more visible "lines in the sand" being drawn in various large and small groups within the Clans and the Clanless. Word has spread that a shipment of goods being sent through the Great Wolf's Hackles heading south will be targeted by these raiders. It seems like a confrontation is inevitable.
Will the actions of those involved and the outcome of the Treaty meeting make an impact one way or another in which side of this conflict is supported? Will unaffiliated forces step in and choose a side or stay out of these conflicts lest they be judged by their decision? Will those that have chosen a stance in post-civil war Mardrun take action or merely sit idly by? Although these raids are small scale conflicts, the ramifications for being involved on either side of the "line in the sand" could be profound.
= EVENT SPECIAL MECHANICS =
1) Setting the Stage (Saturday)
The final Chapter of this year, Ulven Tensions, will be heavily influenced by the outcome of Saturday's treaty discussion. The diplomatic importance of this meeting and curbing further conflict will be heavily influenced by player involvement.
2) NPCs Roles (Sunday)
As noted in the story above, conflict on Sunday is inevitable as both Iron-Ward Alliance guards and Raiders move into martial combat with each other. NPCs will be assigned based on player numbers Sunday morning and will fight head to head. This will be balanced by known PC involvement and PC neutrality and taking sides during the scenario could significantly impact the outcome. If your PCs would not be involved... feel free to NPC so we have more numbers!
3) Victory Conditions (Sunday)
NPCs for either side (Guards or Raiders) will have several simple objectives they are trying to achieve and will "respawn" to keep an NPC presence up. While this is not a "grind, fight, and die" scenario, we want to replicate a solid NPC presence and allow PCs to impact either side by interacting with them.
4) Ripple Effects (Saturday & Sunday)
Involvement in either scenarios (Saturday and Sunday) will have lasting effects on both the large scale story of the Chapter and the personal stories of PCs and factions. Choosing a stance or committing to conflict will most certainly be noticed by others; Mardrun holds its breath and is watching intently to see how this all plays out.
== EVENT INFO ==
= PRE-REG FOOD & DRINKING WATER =
Pre-registered members will be provided a small meal on Saturday and Sunday.
Only pre-registered members (PCs & NPCs) will be added to the list for food as this helps us plan ahead of time.
We will NOT be providing feastware for the meals (which will be in-game); please make sure you bring feastware!
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
There will be some water brought in for use during the event, but players should also plan to bring their own and carry it with them.
** Plan ahead, be self sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, WATER, & ELECTRICITY =
BOLLIG'S LAND:
- There is tent camping space available at this event off to the side by the parking area away from the main game area for Saturday evening.
- We will be renting a port-a-potty specifically for this event so that players can have access to a bathroom. There will also be a small overflow bathroom available near the house FOR EMERGENCIES ONLY.
- A single campfire is allowed at the main pavilion near the camping area but nowhere else. This will be a community fire.
- There is running water onsite, but please plan on bringing your own.
- There is electricity onsite but please limit its need/use as this is a private residence property. Please keep it to emergencies only and plan on bringing extension cords if you absolutely need it.
= PLAYING FIELD INFO & SAFETY =
Mauston, WI
- The property we are playing at is very close to Mauston (gas stations, food, bathrooms, etc)
- The main registration area will be in the parking area near the camping/out of game area.
- Parking and Camping will be far away from the game area.
- The property has a house on it and is a private residence; please be respectful of late night noise and the people living there.
- Stay out of the house at all times; there is an overflow bathroom available if necessary but players should use the portable toilet.
= NIGHT CONDITIONS =
This event will not take place in low-light conditions.
= WEATHER CONDITIONS & PARKING =
- Plan accordingly! It could be hot during the day and be cold at night.
- Make sure to bring BUG SPRAY and SUN BLOCK as needed.
- There is ample parking at this location on solid level ground. BE RESPECTFUL! IF IT IS RAINING, BE CAUTIOUS AND DON'T DIG UP/RUT UP THE YARD!
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
= EXPANDED NPC ROLE SIGN-UP =
There are NPC roles available during this event. If you are interested in playing an NPC role, please contact us ahead of time to let us know... see below for options.
There are NO dedicated monster roles needed for this event.
- The "Expanded NPC Role Sign-Up Deadline" is the same cut-off as the membership Early Bird deadline (by Thursday, 9/12/19) and this will add you to the list to get a more detailed or involved NPC. This gives us time to flesh out a backstory, details, and how your NPC can impact the scenario. The staff will then email you back your detailed NPC role before the event, usually a bit after the pre-reg deadline ends.
= EARLY BIRD DISCOUNT =
- The "Early Bird Discount Deadline" is the week before the event (by Thursday, 9/12/19) and this will place you on the pre-reg list and automatically add you to the "Faster Check-In" line, allowing you to register much quicker at the event.
= PC SKILL UPDATES =
- If you have updates to your PC, DO THEM AHEAD OF TIME AND EMAIL US THE CHANGES!!!
The deadline for these changes is the Tuesday before the event (9/17/19). You cannot do skill updates at the event and also be in the "Faster Check-In" as we prepare your card/bag/wristband/etc early in preparation of your arrival and day-of PCs can wait until after registration is complete for the majority of the player.
IF WE HAVE TIME, then we can update your PC skills. There is no guarantee we can do this at an event due to the registration time needs.
= LATE PLAYERS =
We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing. This helps us make sure we stay on time and keep the game starting when we need it to. If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know. This allows us to pull the PC cards and info and prepare their items for when they arrive. Failure to do this will result in an exp penalty if a player arrives after reg closes but before the briefing, or a forced NPC role if the player arrives after the briefing. This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.
= RESOURCE & LORE SKILL USAGE =
Players may have a PC(s) use a Resource skill to make an impact on an event but only if they are planning on attending the upcoming event.
Resource Usage for this event needs to be submitted VIA EMAIL no later than midnight on 9/5/19.
Extensions are being granted out to 9/10/19 if needed; simply email us at lasthopelarp@gmail.com and let us know you need an extension.
Information gained from this Resource usage will be available at Check-In at the event.
IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
Players should please try to make sure they are going to be in attendance before sending in their Resource usage.
This is also a reminder to ask about Lore cards at check-in! Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
= MANDATORY CHECK-OUT =
All players are required to properly check-out at every event. Make sure you plan on doing this by seeking out a Herald to turn in your PC card and relevant game props along with you and your equipment's condition.
We will be doing a Check-Out after each day so that players can turn in their items.
If you checkout as a PC, you may not "check back in" after a period of time. Once you check out as a PC, your PC is done for the event day.
There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.
SATURDAY & SUNDAY
Private Land in Mauston
N3396 Townline LL RD
Mauston, WI 53948
*** The entrance to the property will be marked with GOLD Last Hope LARP signs
== DATE & TIME ==
Important Dates:
Thursday, September 12th
- Early Bird Membership deadline
- Expanded NPC Role Signup deadline
Tuesday, September 17th
- PC Skill change/update via email deadline
Saturday, September 21st
- Early Bird Setup – 9:00am
- Registration Opens – 10:30am
- Registration Closes – Noon
- Event Briefing – 12:30pm
- Game On – 1:00pm
- Game Off – 6:00pm
Sunday, Septembeer 22nd
- Registration Opens – 9:00am- Registration Closes – 10:00am
- Event Briefing – 10:30am
- Game On – 11:00am
- Game Off – 4:00pm
- Clean up, Go Home
***NOTE: If you are unable to make it before the official start time, it is your responsibility to notify a herald and get checked-in and NOT disturb the game in progress. You can do this by discreetly finding a herald on the field and having them assist you.
== MEMBERSHIP INFO==
There is no cost/charge/entry fee to participate in this event at the Mauston, WI land and all are welcome to participate regardless of their membership status or not.
Click here to pay for your membership services for September!
then...
Click here to pre-register and sign-up for the September Event!
== STORY INFO & SPECIAL MECHANICS ==
SATURDAY
Revisiting the Treaty
Warriors of Clan Stormjarl raided the Grimward coast last fall in an attempt to fight back against Clan Grimward after their continued public stance that the civil war is not over for them. With Clan Grimward recently entering into the Iron-Ward Alliance with Clan Ironmound, it seems like some of the Clans are poised to escalate into full scale conflict.Revisiting the Treaty
With an uneasy peace among the rest of the Ulven clans continuing on into the beginning of the fall, a loud message has been made public by Greytir Stormjarl, Clanleader of Clan Stormjarl. The Clanleader has proclaimed that they wish to enter into discussions with both Clan Grimward and Clan Nightriver and revisit the "Treaty" that was put into place at the end of the civil war. They have voiced for several years now that the Treaty was unjust and deeply wounded them but wants to give diplomacy a chance. Clan Grimward has countered saying that they agreed to this treaty and paid their fair reparations which was what the combined efforts of Clan Nightriver and the City-State of Newhope asked them to do. They see Clan Stormjarl's aggression as unwarranted and pushing to continue an ended civil war.
Branthur Nightriver, Clanleader of Clan Nightriver, has agreed to send an ambassador to meet with delegates of both Clan Grimward and Clan Stormjarl to discuss the treaty and to see if there is a diplomatic resolution to this friction. A neutral ground location has been selected just across the Yurnai River in an area known as Haygreth's Scar, a no-man's-land territory on the border between Clan Grimward and Clan Stormjarl. An open invitation has been made to all for a chance for adventurers, travelers, and faction representatives to come and be involved in the discussions.
Can diplomacy mend wounded honor? Can those in attendance speak words to the hearts of these rivaling Clans in order to stop further conflict? The impact of this meeting to discuss the treaty, the stances and actions taken by those parties involved, and how some of the Clans move forward will be critical in laying the foundation for what these "tensions" look like into the rest of the year.
SUNDAY
Iron and Honor
Clan Ironmound has long been an economic and bartering powerhouse among the Ulven people. Quality metals, weapons, and armor made by their smiths have been used all over the continent for many generations. Their recent stance to enter into an alliance with Clan Grimward came as a shock to many; including some of their own people. A growing friction among their people has become noticeable as some have voiced their concern at how this alliance looks to the rest of the Clans. For the most part, the people of Clan Ironmound are content with this new forged alliance and how it will bring stability to their Clan... along with great business opportunities. Iron and Honor
However, Clan Ironmound's association with Clan Grimward has made them a target for wounded honor and vengeful family members and pack mates. Although the civil war is over and most of the continent is content with peace, there are those that do not agree with the big picture. Raiders have collected in numbers and begin to target small opportunities as they are presented. Their backgrounds vary; dissenters from Clan Ironmound willing to take action against this alliance, Watchwolf of Sol warriors from Clan Nightriver territory who seek to avenge their conquered kin to the west, or various warriors looking to pay for perceived wounded honor with blood. Denounced by the Iron-Ward Alliance as "unlawful and dishonorable bandits" and condoned by those who feel that honor and the Greatwolf's judgement is at stake, these small scale skirmishes represent a growing wedge in the Ulven people.
There appears to be more visible "lines in the sand" being drawn in various large and small groups within the Clans and the Clanless. Word has spread that a shipment of goods being sent through the Great Wolf's Hackles heading south will be targeted by these raiders. It seems like a confrontation is inevitable.
Will the actions of those involved and the outcome of the Treaty meeting make an impact one way or another in which side of this conflict is supported? Will unaffiliated forces step in and choose a side or stay out of these conflicts lest they be judged by their decision? Will those that have chosen a stance in post-civil war Mardrun take action or merely sit idly by? Although these raids are small scale conflicts, the ramifications for being involved on either side of the "line in the sand" could be profound.
= EVENT SPECIAL MECHANICS =
1) Setting the Stage (Saturday)
The final Chapter of this year, Ulven Tensions, will be heavily influenced by the outcome of Saturday's treaty discussion. The diplomatic importance of this meeting and curbing further conflict will be heavily influenced by player involvement.
2) NPCs Roles (Sunday)
As noted in the story above, conflict on Sunday is inevitable as both Iron-Ward Alliance guards and Raiders move into martial combat with each other. NPCs will be assigned based on player numbers Sunday morning and will fight head to head. This will be balanced by known PC involvement and PC neutrality and taking sides during the scenario could significantly impact the outcome. If your PCs would not be involved... feel free to NPC so we have more numbers!
3) Victory Conditions (Sunday)
NPCs for either side (Guards or Raiders) will have several simple objectives they are trying to achieve and will "respawn" to keep an NPC presence up. While this is not a "grind, fight, and die" scenario, we want to replicate a solid NPC presence and allow PCs to impact either side by interacting with them.
4) Ripple Effects (Saturday & Sunday)
Involvement in either scenarios (Saturday and Sunday) will have lasting effects on both the large scale story of the Chapter and the personal stories of PCs and factions. Choosing a stance or committing to conflict will most certainly be noticed by others; Mardrun holds its breath and is watching intently to see how this all plays out.
== EVENT INFO ==
= PRE-REG FOOD & DRINKING WATER =
Pre-registered members will be provided a small meal on Saturday and Sunday.
Only pre-registered members (PCs & NPCs) will be added to the list for food as this helps us plan ahead of time.
We will NOT be providing feastware for the meals (which will be in-game); please make sure you bring feastware!
*** You should plan on bringing some extra food/snacks and water to tide you over for the rest of the event. ***
There will be some water brought in for use during the event, but players should also plan to bring their own and carry it with them.
** Plan ahead, be self sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, WATER, & ELECTRICITY =
BOLLIG'S LAND:
- There is tent camping space available at this event off to the side by the parking area away from the main game area for Saturday evening.
- We will be renting a port-a-potty specifically for this event so that players can have access to a bathroom. There will also be a small overflow bathroom available near the house FOR EMERGENCIES ONLY.
- A single campfire is allowed at the main pavilion near the camping area but nowhere else. This will be a community fire.
- There is running water onsite, but please plan on bringing your own.
- There is electricity onsite but please limit its need/use as this is a private residence property. Please keep it to emergencies only and plan on bringing extension cords if you absolutely need it.
= PLAYING FIELD INFO & SAFETY =
Mauston, WI
- The property we are playing at is very close to Mauston (gas stations, food, bathrooms, etc)
- The main registration area will be in the parking area near the camping/out of game area.
- Parking and Camping will be far away from the game area.
- The property has a house on it and is a private residence; please be respectful of late night noise and the people living there.
- Stay out of the house at all times; there is an overflow bathroom available if necessary but players should use the portable toilet.
- Staff and approved players have access to a Snake Bite/CPR/First Aid Kit if needed. In case of emergencies, immediately contact staff and let them handle it.
= NIGHT CONDITIONS =
This event will not take place in low-light conditions.
= WEATHER CONDITIONS & PARKING =
- Plan accordingly! It could be hot during the day and be cold at night.
- Make sure to bring BUG SPRAY and SUN BLOCK as needed.
- There is ample parking at this location on solid level ground. BE RESPECTFUL! IF IT IS RAINING, BE CAUTIOUS AND DON'T DIG UP/RUT UP THE YARD!
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
= EXPANDED NPC ROLE SIGN-UP =
There are NPC roles available during this event. If you are interested in playing an NPC role, please contact us ahead of time to let us know... see below for options.
There are NO dedicated monster roles needed for this event.
- The "Expanded NPC Role Sign-Up Deadline" is the same cut-off as the membership Early Bird deadline (by Thursday, 9/12/19) and this will add you to the list to get a more detailed or involved NPC. This gives us time to flesh out a backstory, details, and how your NPC can impact the scenario. The staff will then email you back your detailed NPC role before the event, usually a bit after the pre-reg deadline ends.
= EARLY BIRD DISCOUNT =
- The "Early Bird Discount Deadline" is the week before the event (by Thursday, 9/12/19) and this will place you on the pre-reg list and automatically add you to the "Faster Check-In" line, allowing you to register much quicker at the event.
= PC SKILL UPDATES =
- If you have updates to your PC, DO THEM AHEAD OF TIME AND EMAIL US THE CHANGES!!!
The deadline for these changes is the Tuesday before the event (9/17/19). You cannot do skill updates at the event and also be in the "Faster Check-In" as we prepare your card/bag/wristband/etc early in preparation of your arrival and day-of PCs can wait until after registration is complete for the majority of the player.
IF WE HAVE TIME, then we can update your PC skills. There is no guarantee we can do this at an event due to the registration time needs.
= LATE PLAYERS =
We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing. This helps us make sure we stay on time and keep the game starting when we need it to. If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know. This allows us to pull the PC cards and info and prepare their items for when they arrive. Failure to do this will result in an exp penalty if a player arrives after reg closes but before the briefing, or a forced NPC role if the player arrives after the briefing. This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.
= RESOURCE & LORE SKILL USAGE =
Players may have a PC(s) use a Resource skill to make an impact on an event but only if they are planning on attending the upcoming event.
Resource Usage for this event needs to be submitted VIA EMAIL no later than midnight on 9/5/19.
Extensions are being granted out to 9/10/19 if needed; simply email us at lasthopelarp@gmail.com and let us know you need an extension.
Information gained from this Resource usage will be available at Check-In at the event.
IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO!
Players should please try to make sure they are going to be in attendance before sending in their Resource usage.
This is also a reminder to ask about Lore cards at check-in! Frequently, there are Lore cards available for you to read that represent your characters ability to know about things going on in the area. Some of this information can be really useful to know!
= MANDATORY CHECK-OUT =
All players are required to properly check-out at every event. Make sure you plan on doing this by seeking out a Herald to turn in your PC card and relevant game props along with you and your equipment's condition.
We will be doing a Check-Out after each day so that players can turn in their items.
If you checkout as a PC, you may not "check back in" after a period of time. Once you check out as a PC, your PC is done for the event day.
There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.