Post by Jopper13 on Dec 22, 2017 9:49:02 GMT -5
== LOCATION ==
SATURDAY & SUNDAY
Apocalypse Paintball
W9496 City Hwy CS
Poynette, Wisconsin 5395
*** The entrance to the property will be marked with GOLD Last Hope LARP signs
SUNDAY
NO LONGER AT NEW LISBON!
The second day of the event is now also at Apocalypse Paintball.
== DATE & TIME ==
Important Dates:
Thursday, June 14th
Pre-registration/NPC role sign-up deadline
Tuesday, June 19th
PC Faster Check-In deadline (by midnight so the list is ready to be worked on Wednesday)
PC Skill change/update deadline
Saturday, June 23rd (EVENT DAY 1)
APOCALYPSE PAINTBALL IN POYNETTE, WI
- Registration Opens – 12:30pm
- Registration Closes – 2:00pm
- Event Briefing – 2:30pm
- Game On (Back path only) – 3:00pm
- Full field opens up - 5:30pm
- Game Off – 8:00pm
- Clean up, Go Home, or stay on property to camp
Sunday, June 24th (EVENT DAY 2)
NO LONGER AT NEW LISBON PROPERTY!
APOCALYPSE PAINTBALL IN POYNETTE, WI
- Registration Opens – 9:00am
- Registration Closes – 9:30am
- Event Briefing – 9:45am
- Game On (Back path only) – 10:00am
- Game Off – 3:00pm
- Clean up, Go to After's, Go Home
***NOTE: If you are unable to make it before the official start time, it is your responsibility to notify a herald and get checked-in and NOT disturb the game in progress. You can do this by discreetly finding a herald on the field and having them assist you.
== LARP MEMBERSHIP DUES & EXP ==
= MEMBERSHIP DUES & PRE-REG INFO =
Day-Of Dues:
- Multi-Day PC Dues: $50
- Multi-Day Split PC/NPC Dues: $40
- Multi-Day NPC Dues: $30
All multi-day dues include 6 exp, 1 silver per PC day, and Full Resource Unlocks for attending PCs only
- Single-Day PC Dues: $30
- Single-Day NPC Dues: $20
All single-day dues include 3 exp, 1 silver per PC day, and Full Resource Unlocks for attending PCs only
Pre-Reg Dues:
- Pre-Reg Multi-Day PC Dues: $47.00 pre-reg online (ends Thursday, 6/14/18)
- Pre-Reg Multi-Day Split NPC/PC Dues: $36.00 pre-reg online (ends Thursday, 6/14/18)
- Pre-Reg Multi-Day NPC Dues: $26.00 pre-reg online (ends Thursday, 6/14/18)
- Pre-Reg Single-Day PC Dues: $26.00 pre-reg online (ends Thursday, 6/14/18)
- Pre-Reg Single-Day NPC Dues: $16.00 pre-reg online (ends Thursday, 6/14/18)
Free Event Entry Options:
There is no cost/charge to participate in this event and all are welcome to participate regardless of paying membership dues or not.
The dues listed above "levels of service" and are for record keeping, management, communications, equipment upkeep, and outside larp services (Such as exp tracking, character updates, time with staff, etc) and are not required to participate in Last Hope LARP.
Please contact us ahead of time if you are interested in participating at the upcoming LARP event as a no-cost option, listed below.
- Pre-Reg/Day Of LARP helper/Spectator Role: Free entry, 0 exp earned per day unless pre-approved, limited equipment/skill/non-combat NPC role entry, must be staff approved. Please contact us ahead of time if you know you are looking to attend as a spectator. This is a great role for helpers and supporters of the larp who are not interested in membership dues/services but want to participate and is also a great option for newcomers looking to see what larp is all about.
Click here to pre-register and pay membership dues ahead of time!
== EVENT INFO ==
= PRE-REG FOOD & DRINKING WATER =
Pre-registered players will be provided a small meal on Saturday and a small meal on Sunday. Only pre-registered players (PCs & NPCs) will be added to the list for food as this helps us plan ahead of time.
*** You should plan on bringing some extra food and snacks to tide you over for the rest of the event. ***
We will NOT be providing feastware for the meals (which will be in-game); please make sure you bring feastware!
There will be some water brought in for use during the event, but players should also plan to bring their own and carry it with them.
** Plan ahead, be self sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, WATER, & ELECTRICITY =
APOCALYPSE PAINTBALL:
- There is now camping available onsite.
- There are portable toilets onsite and a gas station across the road for bathroom facilities.
- No fires are allowed onsite.
- There is running hose-water at "the main shack" if absolutely needed.
- There is electricity at "the main shack" if absolutely needed.
= REGISTRATION AREA & PLAYING FIELD INFO =
Apoc Paintball:
- The main registration area will be at the UPPER PARKING LOT of Apocalypse Paintball.
- Players will need to park at the UPPER PARKING LOT; the field will need the closer parking for their own staff and Paintball players.
- The paintball field is live and will have players until 5pm, so Last Hope players are NOT to enter the field anywhere unless it is in the specified location we are playing at and with the rest of the group. This means we will be in the back trails of the property for part of the event.
- Players are NOT to climb on anything that is not designed to be climbed on; don't scale walls or climb on things that are dangerous. Use walkways, ramps, ladders, etc.
- Exact boundaries for the event will be discussed at the game briefing.
= NIGHT CONDITIONS =
This event will NOT take place during any night-time conditions.
= WEATHER CONDITIONS =
This event is in June, so plan accordingly! We will have loaner garb for NPCs. It will most likely be hot during the day; traditionally late-June events have been very warm.
Be prepared; IT COULD ALSO BE FAIRLY COLD AT NIGHT!
Make sure to bring BUG SPRAY and SUN BLOCK as needed.
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
= NPC ROLE SIGN-UP & PRE-REG/PREPAY =
There are several NPC roles available during this event. If you are interested in playing an NPC role, please contact us ahead of time to let us know... see below for options.
There are dedicated monster roles needed for this event, so please contact us if you are interested in this role. Players MUST contact us and get signed up ahead of time!
- The "NPC Sign-Up Deadline" is the same cut-off as the pre-reg/dues deadline (by Thursday, 6/14/18) and this will add you to the list to get a more detailed or involved NPC. This gives us time to flesh out a backstory, details, and how your NPC can impact the scenario. You are also required to pay for dues ahead of time via the pre-reg options AND EMAIL US to let us know what kind of NPC you prefer. The staff will then email you back your detailed NPC role before the event, usually a bit after the pre-reg deadline ends. This also gets you on the list for the provided meal.
= PC PRE-REG / FASTER CHECK-IN / SKILL UPDATES =
- The "PC Pre-Reg/Dues Deadline" is the week before the event (by Thursday, 6/14/18) and this will place you on the list to get the pre-reg meal and automatically add you to the "Faster Check-In" line, allowing you to register much quicker at the event.
- Players who miss the Pre-Reg/Dues deadline may still sign up for the "Faster Check-In" by emailing us ahead of time. (NO LATER THAN Midnight, Tuesday, 6/14/18)
- If you have updates to your PC, DO THEM AHEAD OF TIME AND EMAIL US THE CHANGES!!! The deadline for these changes is the same as the Faster Check-In deadline (6/14/18). You cannot do skill updates and the "Faster Check-In" as we prepare your card/bag/wristband/etc early in preparation of your arrival and day-of PCs can wait until after registration is complete for the majority of the players and then, IF WE HAVE TIME, we can update your PC skills. There is no guarantee we can do this at an event due to the registration time needs.
= LATE PLAYERS =
We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing. This helps us make sure we stay on time and keep the game starting when we need it to. If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know. This allows us to pull the PC cards and info and prepare their items for when they arrive. Failure to do this will result in an exp penalty if a player arrives after reg closes but before the briefing, or a forced NPC role if the player arrives after the briefing. This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.
= EVENT SPECIAL MECHANICS =
1) To Be Determined
To Be Determined
= RESOURCE USAGE =
Players may have a PC/PCs use a Resource skill to make an impact on an event but only if they are planning on attending the upcoming event.
Resource Usage for this event needs to be submitted VIA EMAIL no later than midnight on 6/5/18. Information gained from this Resource usage will be available at Check-In at the event; IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO! Players should please try to make sure they are going to be in attendance before sending in their Resource usage.
= MANDATORY CHECK-OUT =
All players are required to properly check-out at every event. Make sure you plan on doing this by seeking out a Herald to turn in your PC card and relevant game props along with you and your equipment's condition.
We will be doing a Check-Out after each day so that players can turn in their items.
If you checkout as a PC, you may not "check back in" after a period of time. Once you check out as a PC, your PC is done for the event day.
There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.
== STORY INFO ==
SATURDAY - 3pm to 8pm
As the war against the dirge swamp is the focus of most of the continent, trouble has been brewing in the primarily human colony of Starkhaven. The Chapter of the Fist, the more zealous and militant chapter of the Order of Arnath, has shocked many by executing a military coup. Moving their forces from their occupation of Serai, the Chapter of the Fist's military forces have seized control of the Keep of the Order and detained the Hand of Arnath. The Hand was scheduled to make a profound decision about the Order and the direction it would go in the future. With the leadership of the Order under lockdown, tensions and worry grip the populace of Starkhaven. The Chapter of the Fist has a long and proud history of decisive action and martial ability. The new Chapter of the Light has been seen making a large impact on the world and softening the hard edges of the Order of Arnath. Will the negotiations between the Hand of Arnath and the Chapters that make up the Church go well and diffuse the situation? Or will hard lines and stoic pride force a martial confrontation between the forces in the colony. The future of Starkhaven rests on the decisions of those involved internally and those who travel and arrive to support one side or the other.
In this scenario, players will be involved in tense diplomacy featuring several different elements of the Church of Arnath and Starkhaven. The negotiations early on in the day and the decisions made will set the pace and decide which areas are focused on during the second part of the scenario.
SUNDAY - 10am to 3pm
All across Mardrun, the clans and colonies have supported the Shield of Mardrun and the efforts are paying off. Defensive positions and outposts, although basic, have been built and give warriors a chance to formulate an actual defense against the swamp. Clan Shattered Spear's resounding success in this effort has proven that when people work together and put aside their differences then the Shield of Mardrun can succeed.
However, the situation is not going as well to the east. Clan Whiteoak, the other Clan whose borders make up a significant portion of the Shield of Mardrun, has not had the same focus, supplies, and amount of cooperation as Clan Shattered Spear. Some groups have been helping with their outposts and the war effort but it is not nearly as cohesive or organized as the western front in Clan Shattered Spear. Warpacks run themselves ragged trying to maintain some sort of buffer. Construction crews attempt to build outposts but lack the logistical support and supply lines to do it quickly or well. Clan Whiteoak's former treachery as a clan seems to continue to influence decisions made to assist them by others. This situation, combined with Clan Axhound continuing to "fan the flames" between the two clans to the south have taxed Clan Whiteoak almost completely. However, rumors have been floating around that Pack Redwind, composed of former Whiteoak and Axhound people that have put aside their differences and live together, have become vocal about the Clans trying to work together. A delegation from the Pack is said to be in the area as well, visiting outposts and trying to be a voice of reason among the two clans.
Although Clan Whiteoak holds through determination, the situation will not be able to survive much longer. A call for aid has been sent out across the outposts of the Shield of Mardrun; a larger mordok counter attack has pushed into the conquered territory of the Clan. The mordok have driven back or killed the warriors and construction crew of the outpost in the area and push south back into Whiteoak lands. This area of the Shield of Mardrun needs help and quickly.
In this scenario, players will respond to a call for aid and attempt to salvage the situation in the area. Clan Whiteoak warriors will be trying to reorganize and push back against the mordok counter attack, and Pack Redwind delegates will be trying to establish some sort of diplomatic negotiations.
SATURDAY & SUNDAY
Apocalypse Paintball
W9496 City Hwy CS
Poynette, Wisconsin 5395
*** The entrance to the property will be marked with GOLD Last Hope LARP signs
SUNDAY
NO LONGER AT NEW LISBON!
The second day of the event is now also at Apocalypse Paintball.
== DATE & TIME ==
Important Dates:
Thursday, June 14th
Pre-registration/NPC role sign-up deadline
Tuesday, June 19th
PC Faster Check-In deadline (by midnight so the list is ready to be worked on Wednesday)
PC Skill change/update deadline
Saturday, June 23rd (EVENT DAY 1)
APOCALYPSE PAINTBALL IN POYNETTE, WI
- Registration Opens – 12:30pm
- Registration Closes – 2:00pm
- Event Briefing – 2:30pm
- Game On (Back path only) – 3:00pm
- Full field opens up - 5:30pm
- Game Off – 8:00pm
- Clean up, Go Home, or stay on property to camp
Sunday, June 24th (EVENT DAY 2)
NO LONGER AT NEW LISBON PROPERTY!
APOCALYPSE PAINTBALL IN POYNETTE, WI
- Registration Opens – 9:00am
- Registration Closes – 9:30am
- Event Briefing – 9:45am
- Game On (Back path only) – 10:00am
- Game Off – 3:00pm
- Clean up, Go to After's, Go Home
***NOTE: If you are unable to make it before the official start time, it is your responsibility to notify a herald and get checked-in and NOT disturb the game in progress. You can do this by discreetly finding a herald on the field and having them assist you.
== LARP MEMBERSHIP DUES & EXP ==
= MEMBERSHIP DUES & PRE-REG INFO =
Day-Of Dues:
- Multi-Day PC Dues: $50
- Multi-Day Split PC/NPC Dues: $40
- Multi-Day NPC Dues: $30
All multi-day dues include 6 exp, 1 silver per PC day, and Full Resource Unlocks for attending PCs only
- Single-Day PC Dues: $30
- Single-Day NPC Dues: $20
All single-day dues include 3 exp, 1 silver per PC day, and Full Resource Unlocks for attending PCs only
Pre-Reg Dues:
- Pre-Reg Multi-Day PC Dues: $47.00 pre-reg online (ends Thursday, 6/14/18)
- 2 day PC event
- 6 exp base (+2 per day if attending event)
- 2 silver
- 2 PC Resource Unlocks (Full unlock if PC(s) played)
- 2 Complimentary Meals
- Entry into prize drawing (if attending this month's event)
- Pre-Reg Multi-Day Split NPC/PC Dues: $36.00 pre-reg online (ends Thursday, 6/14/18)
- 1 day PC, 1 day NPC event
- 6 exp base (+2 per day if attending event)
- 1 silver
- 1 PC Resource Unlocks (Full unlock if PC(s) played)
- 2 Complimentary Meals
- Entry into prize drawing (if attending this month's event)
- Pre-Reg Multi-Day NPC Dues: $26.00 pre-reg online (ends Thursday, 6/14/18)
- 2 day NPC event
- 6 exp base (+2 per day if attending event)
- 2 Complimentary Meals
- Entry into prize drawing (if attending this month's event)
- Pre-Reg Single-Day PC Dues: $26.00 pre-reg online (ends Thursday, 6/14/18)
- 1 day PC event
- 3 exp base (+2 if attending event)
- 1 Silver
- 1 PC Resource Unlocks (Full unlock if PC played)
- 1 Complimentary Meal
- Entry into prize drawing (if attending this month's event)
- Pre-Reg Single-Day NPC Dues: $16.00 pre-reg online (ends Thursday, 6/14/18)
- 1 day NPC event
- 3 exp base (+2 if attending event)
- 1 Complimentary Meal
- Entry into prize drawing (if attending this month's event)
Free Event Entry Options:
There is no cost/charge to participate in this event and all are welcome to participate regardless of paying membership dues or not.
The dues listed above "levels of service" and are for record keeping, management, communications, equipment upkeep, and outside larp services (Such as exp tracking, character updates, time with staff, etc) and are not required to participate in Last Hope LARP.
Please contact us ahead of time if you are interested in participating at the upcoming LARP event as a no-cost option, listed below.
- Pre-Reg/Day Of LARP helper/Spectator Role: Free entry, 0 exp earned per day unless pre-approved, limited equipment/skill/non-combat NPC role entry, must be staff approved. Please contact us ahead of time if you know you are looking to attend as a spectator. This is a great role for helpers and supporters of the larp who are not interested in membership dues/services but want to participate and is also a great option for newcomers looking to see what larp is all about.
Click here to pre-register and pay membership dues ahead of time!
== EVENT INFO ==
= PRE-REG FOOD & DRINKING WATER =
Pre-registered players will be provided a small meal on Saturday and a small meal on Sunday. Only pre-registered players (PCs & NPCs) will be added to the list for food as this helps us plan ahead of time.
*** You should plan on bringing some extra food and snacks to tide you over for the rest of the event. ***
We will NOT be providing feastware for the meals (which will be in-game); please make sure you bring feastware!
There will be some water brought in for use during the event, but players should also plan to bring their own and carry it with them.
** Plan ahead, be self sufficient, and bring your own food/water! ***
= CAMPING, BATHROOMS, FIRES, WATER, & ELECTRICITY =
APOCALYPSE PAINTBALL:
- There is now camping available onsite.
- There are portable toilets onsite and a gas station across the road for bathroom facilities.
- No fires are allowed onsite.
- There is running hose-water at "the main shack" if absolutely needed.
- There is electricity at "the main shack" if absolutely needed.
= REGISTRATION AREA & PLAYING FIELD INFO =
Apoc Paintball:
- The main registration area will be at the UPPER PARKING LOT of Apocalypse Paintball.
- Players will need to park at the UPPER PARKING LOT; the field will need the closer parking for their own staff and Paintball players.
- The paintball field is live and will have players until 5pm, so Last Hope players are NOT to enter the field anywhere unless it is in the specified location we are playing at and with the rest of the group. This means we will be in the back trails of the property for part of the event.
- Players are NOT to climb on anything that is not designed to be climbed on; don't scale walls or climb on things that are dangerous. Use walkways, ramps, ladders, etc.
- Exact boundaries for the event will be discussed at the game briefing.
= NIGHT CONDITIONS =
This event will NOT take place during any night-time conditions.
= WEATHER CONDITIONS =
This event is in June, so plan accordingly! We will have loaner garb for NPCs. It will most likely be hot during the day; traditionally late-June events have been very warm.
Be prepared; IT COULD ALSO BE FAIRLY COLD AT NIGHT!
Make sure to bring BUG SPRAY and SUN BLOCK as needed.
*** Base/thermal layers do not need to fit Decorum but outer layers do... please make sure you get your garb checked! PLAN ACCORDINGLY! ***
= NPC ROLE SIGN-UP & PRE-REG/PREPAY =
There are several NPC roles available during this event. If you are interested in playing an NPC role, please contact us ahead of time to let us know... see below for options.
There are dedicated monster roles needed for this event, so please contact us if you are interested in this role. Players MUST contact us and get signed up ahead of time!
- The "NPC Sign-Up Deadline" is the same cut-off as the pre-reg/dues deadline (by Thursday, 6/14/18) and this will add you to the list to get a more detailed or involved NPC. This gives us time to flesh out a backstory, details, and how your NPC can impact the scenario. You are also required to pay for dues ahead of time via the pre-reg options AND EMAIL US to let us know what kind of NPC you prefer. The staff will then email you back your detailed NPC role before the event, usually a bit after the pre-reg deadline ends. This also gets you on the list for the provided meal.
= PC PRE-REG / FASTER CHECK-IN / SKILL UPDATES =
- The "PC Pre-Reg/Dues Deadline" is the week before the event (by Thursday, 6/14/18) and this will place you on the list to get the pre-reg meal and automatically add you to the "Faster Check-In" line, allowing you to register much quicker at the event.
- Players who miss the Pre-Reg/Dues deadline may still sign up for the "Faster Check-In" by emailing us ahead of time. (NO LATER THAN Midnight, Tuesday, 6/14/18)
- If you have updates to your PC, DO THEM AHEAD OF TIME AND EMAIL US THE CHANGES!!! The deadline for these changes is the same as the Faster Check-In deadline (6/14/18). You cannot do skill updates and the "Faster Check-In" as we prepare your card/bag/wristband/etc early in preparation of your arrival and day-of PCs can wait until after registration is complete for the majority of the players and then, IF WE HAVE TIME, we can update your PC skills. There is no guarantee we can do this at an event due to the registration time needs.
= LATE PLAYERS =
We are following a strict time-block for check-in/registration so players will be expected to arrive on time to get registered and then attend the game briefing. This helps us make sure we stay on time and keep the game starting when we need it to. If a player is going to be late and they are going to arrive after registration closes, they are expected to notify the staff by emailing the lasthopelarp@gmail.com address to let us know. This allows us to pull the PC cards and info and prepare their items for when they arrive. Failure to do this will result in an exp penalty if a player arrives after reg closes but before the briefing, or a forced NPC role if the player arrives after the briefing. This does not mean we do not have wiggle room; all you have to do is notify us ahead of time via email so we can prepare accordingly.
= EVENT SPECIAL MECHANICS =
1) To Be Determined
To Be Determined
= RESOURCE USAGE =
Players may have a PC/PCs use a Resource skill to make an impact on an event but only if they are planning on attending the upcoming event.
Resource Usage for this event needs to be submitted VIA EMAIL no later than midnight on 6/5/18. Information gained from this Resource usage will be available at Check-In at the event; IT IS YOUR RESPONSIBILITY TO ASK FOR THAT INFO! Players should please try to make sure they are going to be in attendance before sending in their Resource usage.
= MANDATORY CHECK-OUT =
All players are required to properly check-out at every event. Make sure you plan on doing this by seeking out a Herald to turn in your PC card and relevant game props along with you and your equipment's condition.
We will be doing a Check-Out after each day so that players can turn in their items.
If you checkout as a PC, you may not "check back in" after a period of time. Once you check out as a PC, your PC is done for the event day.
There may be limitations on how and where PCs can check out at an event; ask instead of assuming if you feel like your PC would leave early, and then staff can assign you a role after that.
== STORY INFO ==
SATURDAY - 3pm to 8pm
As the war against the dirge swamp is the focus of most of the continent, trouble has been brewing in the primarily human colony of Starkhaven. The Chapter of the Fist, the more zealous and militant chapter of the Order of Arnath, has shocked many by executing a military coup. Moving their forces from their occupation of Serai, the Chapter of the Fist's military forces have seized control of the Keep of the Order and detained the Hand of Arnath. The Hand was scheduled to make a profound decision about the Order and the direction it would go in the future. With the leadership of the Order under lockdown, tensions and worry grip the populace of Starkhaven. The Chapter of the Fist has a long and proud history of decisive action and martial ability. The new Chapter of the Light has been seen making a large impact on the world and softening the hard edges of the Order of Arnath. Will the negotiations between the Hand of Arnath and the Chapters that make up the Church go well and diffuse the situation? Or will hard lines and stoic pride force a martial confrontation between the forces in the colony. The future of Starkhaven rests on the decisions of those involved internally and those who travel and arrive to support one side or the other.
In this scenario, players will be involved in tense diplomacy featuring several different elements of the Church of Arnath and Starkhaven. The negotiations early on in the day and the decisions made will set the pace and decide which areas are focused on during the second part of the scenario.
SUNDAY - 10am to 3pm
All across Mardrun, the clans and colonies have supported the Shield of Mardrun and the efforts are paying off. Defensive positions and outposts, although basic, have been built and give warriors a chance to formulate an actual defense against the swamp. Clan Shattered Spear's resounding success in this effort has proven that when people work together and put aside their differences then the Shield of Mardrun can succeed.
However, the situation is not going as well to the east. Clan Whiteoak, the other Clan whose borders make up a significant portion of the Shield of Mardrun, has not had the same focus, supplies, and amount of cooperation as Clan Shattered Spear. Some groups have been helping with their outposts and the war effort but it is not nearly as cohesive or organized as the western front in Clan Shattered Spear. Warpacks run themselves ragged trying to maintain some sort of buffer. Construction crews attempt to build outposts but lack the logistical support and supply lines to do it quickly or well. Clan Whiteoak's former treachery as a clan seems to continue to influence decisions made to assist them by others. This situation, combined with Clan Axhound continuing to "fan the flames" between the two clans to the south have taxed Clan Whiteoak almost completely. However, rumors have been floating around that Pack Redwind, composed of former Whiteoak and Axhound people that have put aside their differences and live together, have become vocal about the Clans trying to work together. A delegation from the Pack is said to be in the area as well, visiting outposts and trying to be a voice of reason among the two clans.
Although Clan Whiteoak holds through determination, the situation will not be able to survive much longer. A call for aid has been sent out across the outposts of the Shield of Mardrun; a larger mordok counter attack has pushed into the conquered territory of the Clan. The mordok have driven back or killed the warriors and construction crew of the outpost in the area and push south back into Whiteoak lands. This area of the Shield of Mardrun needs help and quickly.
In this scenario, players will respond to a call for aid and attempt to salvage the situation in the area. Clan Whiteoak warriors will be trying to reorganize and push back against the mordok counter attack, and Pack Redwind delegates will be trying to establish some sort of diplomatic negotiations.