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Post by Jopper13 on Nov 25, 2012 22:12:15 GMT -5
The heralds have been play testing a new skill called TRIP.
As of now, the skill is written as...
Trip 5 exp Fighter, Rogue Class Skill A player with a STAFF or SPEAR (non-cleaving) weapon may do a role play wind up and announce "TRIP". If an opponent's leg is struck and attacker has both hands on the weapon, the attack does no damage but it knocks the target to the ground.
Possible revisions... - Maybe only Staff weapon? Take out spear? - Perhaps only have it stagger an opponent instead of knocking them to the ground? - Require two hands or allow with one?
Please discuss and vote!
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Post by Amicus on Nov 26, 2012 16:19:03 GMT -5
AKA...the melee version of a push, no magic needed... Anyways, just throwing it out there for a possible revision (Being the photographer, it's probably never going to matter much for me)...but I would say use two hands to knock a person down and maybe one to stagger? Logistically, more force would have a higher chance of knocking someone off balance (Hence, two hands) to the ground... if less force is applied (One hand),a person would stagger as they shift their balance to recover from their fall.
However, real life and simulated role play are never 100% the same, it's probably being too complicated to split "Trip" into one/two handed options, but considering it's being voted on, it couldn't hurt to throw it out there to be considered. Watching from the sidelines this makes sense...however, you as the roleplayed "fighters," don't want to break characters, so I really don't know how complicated or feasible it would be. They say simplicity is the best...
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Post by Mischelle on Nov 27, 2012 1:16:15 GMT -5
Require two hands, include staff and spear and test it only staggering. Even if it's a two on one fight and one of the two have trip- they have a huge advantage. If they player tripped had to fall to the ground, he won't stand a chance.
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Post by bex on Feb 8, 2013 11:19:55 GMT -5
I realize this old, and don't know if it has been tossed out entirely, but perhaps consider making this an all class skill. As a magic user, I'd much rather use a staff once I find one similar to Ryan's from Gen Con...I guess it makes more wizard-y sense to me.
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arisxx
Player
Yar gimme booze and booty or 372,864 pancakes!
Posts: 32
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Post by arisxx on Dec 30, 2014 3:20:53 GMT -5
here is another option make it a skill with prereq like two handed before you can get it
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Post by mandaloretim on Jan 3, 2015 22:02:55 GMT -5
I would like to see this get play tested again. As I don't recall how well it worked out or if I was even there to see it happen. I think if it becomes a thing, it should really be a staff only attack. However because we have the "rising call" I don't really see how this can be combat effective. As you will only get one hit before you need to back off and let them get up. Still I would like to see more skills to be added to this game. And also now that i think about it; one on one it could be really cheap, as you could trip them, get one hit, back off, and repeat until dead.
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Post by Archmage Vazra on Mar 22, 2015 15:18:15 GMT -5
I'm really not a fan, and though I do not support it becoming a skill. I recognize the idea has it's merits, I think it should be restricted to staff weapons, both hands must be on the weapon and the victim must "stagger". In response to Tim's post about it's effectiveness, perhaps it could still do a point of damage. Though I imagine it more as a defensive maneuver then anything,
Perhaps additional non-lethal options for combat could be introduced in conjunction.
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Post by stanrick on Mar 22, 2015 17:54:15 GMT -5
Well staff weapon is a skill already, why not just tack it onto staff wepon or make staff a Prereck to this skill and make it zero point. Any class may use
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